Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Wednesday, September 17, 2014

I Like Things Black & White

It is ironic, really, that under normal circumstances “life” would be intruding upon my “RPG time” but now that my circumstances are anything but normal, “RPG time” seems to want to intrude upon “life.” That I am writing this at all is an indication that my less than normal circumstances are less dire, but I certainly do not have the time to make this a habit, yet.

There are several things that have wormed their way into my attention: Dwimmermount, Basic 5e, various controversies and a survey by Frog God games asking me for my opinion on whether or not they should go full color or not. All of these have made me feel nostalgic and I have occasionally pursued the blogverse. Therefore, I found a nice little piece at Hack & Slash On the Visual History of Illithid that allows me to, somewhat, easily address the last of these issues.

You will find an interesting comparison of Githyanki art by Russ Nicholson:



and Wayne Reynolds:


Whereas one can lose yourself in the Nicholson piece, the Reynolds piece is a bit, well, boring. This, despite all its cool color, detail and action.

Given Frog God Games’ interest in going Full Color, I got to thinking. I found myself wondering why I find that the static pose and details are better in Reynolds than in Nicholson, but I want to look at the Nicholson art, not Reynolds. So I decided to see if it was the color that got in the way (BTW, for a more philosophic take on my opinion about F/C vs BW art look here). So I did a little Photoshop on Reynolds and found this:


Yes, the color did get in the way. Suddenly, here is an illustration that seems to move. It draws me in and I am trying to fill in details of why, where, what and how. I am sold.

Black & White is what dreams and fantasy are made of.

Friday, November 2, 2012

The Slave Pits of Abhoth

Earlier this week, I posted an update on my version of the Slave Pits of the Undercity. The main purpose of that post (besides putting pressure on myself to finish the project), was to ask the question of those who know better than I: what is the best, easiest and safest way to get people the .pdf who want it?

Unfortunately, the post has not garnered a lot of hits and the only comment thus far was some (much appreciated) encouragement. One of the big hurdles that I managed to get over this week (and one of the reasons that there is a light at the end of this tunnel) is the cover art. I wanted to do it myself and to do something that not only gave a loving homage to the original Slave Pits, but also to demonstrate that this not the Slave Pits of the Undercity. I am going to share in hopes that this gets a bit more traffic and possibly an answer to my question:

Enjoy.

Saturday, October 13, 2012

Saintly Saturday: St. Zlata the New Martyr

Today is the Feast of the New Martyr Zlata (also known as St. Chryse). The title New Martyr refers to those who were martyred after the 4th century, when the first great period of persecution ended with St. Constantine issuing the Edict of Milan making Christianity legal within the Roman Empire. St. Zlata lived in the 18th century in the Bulgarian village of Slatena when Bulgaria was under Ottoman rule.


I am going to be blunt about this, because this story really isn’t very pretty. St. Zlata was kidnapped by a Muslim man who wanted to force the saint to become his wife. When she refused, she was beaten and held captive for almost a year. They tore strips of flesh off her back. A hot poker was shoved into her ears. Through it all she never wavered in her faith in Christ and refused the demands of her captors. When it finally became clear that she was not going to relent, they tied her to a tree and carved her flesh up into little pieces with knives.

This brings up a difficult topic, especially considering what is going on in the Middle East these days. Political correctness demands that I be tolerant of what many consider to be one of the great religions of the world. Unfortunately, Orthodox Christians have been victims of this great religion for centuries, almost from its very beginnings. The synaxarion (list of saints) is littered with New Martyrs like St. Zlata who suffered a similarly cruel fate.

Theologically, Orthodox Christianity and Islam could not disagree more. Indeed, I would argue that the theology of Islam is dangerous. It holds that there is only one soul that humanity shares. This strips us of our individuality, our uniqueness, our value and our free will— it dehumanizes everyone, especially those who refuse to accept Islam. When we, as human beings, dehumanize entire groups of people bad things follow. A quick scan of U.S. history is proof positive of this fact, and we aren’t even close to being the worst offenders.

This is where I wax philosophical about art and how it allows society a safe place in which to wrestle with issues that would otherwise be less than desirable water cooler talk. It is also here that I place RPGs within that large umbrella known as art.

As I have proved via this blog, RPGs are an art form that allows us to wrestle with Christianity — a subject that was virtually taboo in this corner of the internet when I began blogging several years ago. RPGs became a safe place in which to explore, discuss and otherwise deal with the relationship our lives and this hobby has with Christianity.

There are plenty of other difficult issues that RPGs have allowed our community to struggle with. Feminism — via the way this hobby has used both language and illustrations — has been a hot topic several times since I started paying attention to our little corner. Rape (via the existence of Half-Orcs) has been grappled with. Certainly freedom and what that word means has been part and parcel of the whole old school vs. new school discussion.

In other words, RPGs are a marvelous vehicle for us to wrestle with difficult issues in a similar way that other art forms do. Sometimes this struggle might be too uncomfortable to make the whole experience very much fun (which is the primary purpose of this hobby), but we can always dial things back and return to what originally brought us to this hobby.

Therefore, I don’t particularly mind folks like Mr. Raggi pushing the envelope (though I won’t be sending much of my own gaming budget his way). He is using this hobby to wrestle with those issues. In turn, I have found that a lot of folks have grown to appreciate my own proclivities, especially when it comes to how I allow my faith to inform my game. I hope to see the day where we can wrestle honestly with the issue of Islam and what it means for the average joe on the street. Maybe a cautious use of RPGs can help us get there.

Saturday, February 11, 2012

Saintly Saturday: St. Theodora the Empress

Today is the feast of St. Theodora the Empress. Born into a military family, she was married to the last iconoclast emperor — Theophilus. Despite this, she was a secret iconodule and privately collected and venerated icons. After the death of her husband, she restored the icons in the churches for public veneration and liturgical use. This event is celebrated every year on the first Sunday of Lent. When her son Michael came of age in A.D. 857, she abdicated and joined a convent, where she lived out the rest of her life. Today, her relics are on the island of Corfu in the Church of the Most Holy Theotokos of the Cave.

Art has always played a huge role in my life, let alone my understanding of this hobby. My grandmother was an art teacher and through her diligence, patience and genius I actually provided for myself and my family for over a decade through the skills she taught me. Thus, I have a very deep appreciation for how and why we interact with art and how powerful it can be. For example, even though I do not hold this up as one of the greatest examples of RPG art, it nonetheless has powerfully influenced my own understanding of hobgoblins and their culture and has done so for decades:


Orthodox iconography is no less inspirational or influential. For example, this particular icon, which depicts St. Mercerius wielding two swords (one of which is the sword of the Archangel Michael) inspired an entire series of adventures in my Lost Colonies campaign:


For those that don’t know, however, icons for the Orthodox Christian are much more than inspirational. They are personal. By the grace of the Holy Spirit, Christ and the saints depicted in icons are personally present through the icons. Thus, when you see an Orthodox Christian kissing an icon, we are not just kissing paint on wood, we are lovingly greeting old friends. Many Orthodox Christians will describe icons as windows of heaven — we get a foretaste of what heaven is by means of looking at (through) icons.

It occurs to me, that this may very well be one of the major sources for a trope within many of my campaigns — portals to other dimensions and realities. If icons are a portal through which the saints can be personally present within my life, it is an easy leap to introduce into fantasy the opposite — a party’s ability to go the other way through these portals.

Though such possibilities have long been a part of the hobby (Judges Guild’s Portals of Torsh, Irontooth and Twilight are favorites of mine), they are not as widely used or as enthusiastically embraced as one might expect. My own enthusiasm for them may very well be explained by my relationship with art and iconography.

Friday, October 21, 2011

A Paladin in Hell


I was inspired by the last few days of discussion and decided to do a little homage to one of my favorite pieces of D&D art, not just in the PH but in the whole history of the game. Of course, you might notice that my version of the paladin is not wearing full plate, but is rather modeled after the Varangian Guard — an elite unit primarily made up of Norseman who served as the personal guard of the Roman Emperor in Constantinople from approximately the 10th-14th century (and who had a chapel in the City dedicated to St. Olaf). This, in part, explains the axe (along with the fact that I just dig fighters who use non-sword weapons).

In addition, according to the cosmology of 1e AD&D, this battle-to-be should be taking place in the Abyss, not in Hell (given that Demogorgon is a demon, not a devil); however, from a Christian perspective, there isn't any distinction between the two. If it matters to you, I suppose you can call this one A Varangian in the Abyss...

Friday, May 6, 2011

Give Me B&W Art

Today, over at Grognardia, James asked a very interesting question:

What are your feelings about the increase in the illustrations per page we see in a lot of contemporary gamebooks? Do you like it? Do you view it as essential? And, most importantly from my perspective, has this increase affected your feelings about games and game products that don't include as much artwork as you might see in, say, a WotC or Paizo offering?

I find it interesting because, when it comes to my gaming products, I much prefer B&W art over the elaborate art offered up by the likes of WotC and Paizo. One could argue that this is because I am an old fart who came into the hobby with that often amateurish art of the 70s and I am doing nothing other than indulging in nostalgia. While there might be some truth to this, I don't believe it is a fair assessment of my own feelings on the matter.

At the root of my feelings is the idea of freedom and participation. While there are exceptions, overwhelmingly B&W art is suggestive while full color art is authoritative.

B&W art invites me to participate in it by purposely leaving out details (color) and gives me the freedom to fill in the details. Indeed, the most endearing, enduring and evocative art in the hobby for me is all B&W. The art that has inspired is B&W. The art that has affected the way I imagine my worlds and specific aspects of it are B&W.

Full color art (4C) fills in all those details for me. It doesn't invite my participation at all — especially the high-detail 4C art of WotC and Paizo. They authoritatively state: "This is what this looks like. Period." I am not invited to the party. I am actively being discouraged from Doing It Myself. Though there are examples of 4C art out there that are endearing, enduring and evocative (Erol Otis immediately comes to mind), overwhelmingly, 4C art is absent from my imagination when I go about this hobby because its authoritative nature leaves no room for my participation.

Thus, if you want to invite me to the table, give me some B&W art and leave the 4C at the door.

Saturday, December 18, 2010

Saintly Saturday: St. Sebastian

Today is the Feast of St. Sebastian and those who were martyred with him. Until I started looking into writing this post, I had no idea that I was already familiar with St. Sebastian. I wouldn't be surprised if most people were like me because St. Sebastian is the subject of dozens if not hundreds of paintings and homages. For example:

Yeah, he's that guy who was shot by arrows. Ironically, the arrows didn't kill him — those were healed by St. Irene. Eventually he was clubbed to death.

St. Sebastian is a military saint. He served as a captain of the Praetorian Guard under Diocletian and Maximian. When Diocletian realized he was a Christian, he had him bound to a stake and riddled with arrows. After being left for dead and healed by Irene, he went on to publicly berate the Emperor. He was rewarded for his effort with martyrdom.

Given my relationship with St. Sebastian through art, my own background as a graphic designer and Mr. Raggi's recent rant about art, I thought I'd take a moment to reflect on what I feel is an essential part of the hobby: art.

The visual medium is extremely powerful. Note how the very early drawings of monsters have affected the way they have been perceived within our hobby for decades afterwards. In my own case, the Japanese/Asia flavored Hobgoblins in MMI had a profound influence on the way the I perceived the culture, behavior and background of these humanoids in my games.

This power can be both positive and negative. For example, take the painting of St. Sebastian above. As a child I found it grotesque and shocking (I still do — especially when compared to this). Instead of leading me toward God and His saints, it became a false friend that led me down a deep dark hole away from the Church.

This view-point stems from an Orthodox theology of beauty. We do not just pray and worship with our mouths and our minds. We worship with our whole being — including the eyes. Beauty becomes a means of prayer. This is why Orthodox Christianity has such a rich tradition of iconography — these beautiful paintings are part of our prayer life.

To put it in mundane terms, the purpose of art is to inspire, not to shock or titillate. Indeed, those things that do shock and titillate often act like a drug — what shocks and titillates today won't tomorrow or the next day. As time progresses, in order to shock or titillate we must seek out ever more grotesque and ever more depraved images. They lead us down dark and nasty holes.

To put it in context of RPGs, take a look at the comments for this question posed by James over at Grognardia. Note how overwhelmingly people point to such things as this when they think of D&D:


This, despite the plethora of grotesque and titillating images that have been with the hobby since its beginning.

Please note: I am not saying that Mr. Raggi (or anyone else, for that matter) shouldn't be allowed to illustrate their gaming material with the grotesque and risqué. Indeed, I would argue that we are capable of using anything for good — it just so happens that some things are much harder to use in this manner than others. I would much rather have an axe than a sword if I were building a house, for example.

I am saying that art that inspires (like all the covers people pointed to in response to James' post) will have a much longer lasting and positive affect upon our hobby and those who play it than the grotesque and risqué.

Wednesday, May 12, 2010

Meditations on Frank

In the wake of the news that Frank Frazetta has died, I found myself surfing the web in search of his work. In some sense, I was trying to remind myself in what way his work has had influence on my life, my person and my gaming. I was very quickly reminded that overall, I have never been much of a fan. When gazing upon one of his paintings, there is often something in the back of my head that tells me I shouldn't be looking at this. His style has always struck me as too visceral.

Let me try to demonstrate what I mean. First, take a look at these two depictions of the crucifixion:



Note how visceral and realistic the first is — even grotesque, especially when compared to the stylization of the second. The first, while being able to capture the utter human tragedy of the crucifixion, fails at capturing what St. John calls Christ's glorification. The second, while not nearly as realistic, manages to capture both the human tragedy and the glory. In the end, I have a hard time looking at the first, whereas I love to gaze upon the second.

I feel much the same way about Frazetta's work. Take a look at what is probably my favorite Frazetta painting (Death Dealer) as well as one of my favorite pieces by one of my favorite fantasy artists, Erol Otis:


For much the same reasons above, I love to look at Otis' piece and have a hard time looking at Frazetta's. Although Otis' style is highly unrealistic, it evokes a sense of heroism even in the face of tragedy and death (see his covers for Moldvay's Basic Edition and the new Hackmaster Basic).

This is where I must insert a very big however. Although I am not a big fan, I must give credit where credit is due and must admit that Frazetta has indeed affected my life, my person and my gaming. Death Dealer forces me to come face to face with evil. There is nothing at all heroic about Death Dealer — he is violence incarnate. The fact that he is faceless reminds us that he dwells within each of us. He is a mirror that reveals that evil must be laid at the foot of humanity. We have brought it into the world and we keep it alive everyday by the choices we make. Indeed, the most frightening monsters in the world and in fantasy are not dragons, demons, or even the mind-shattering horrors of HPL's imaginations. The most horrifying monsters are humans.

In his own way, Frazetta helped me see and understand this reality and set me on a path to seek an answer to evil in the world — to seek out the heroism in Otis' work and the glory of God in the icon of the crucifixion. To that end: thanks Frank. You will be missed.