Step 4: Fill in Dungeon DetailsIt is now time to name each level of the centerpiece dungeon and place landmarks throughout. The goal here is to have each area of the dungeon have a specific function and feel that differentiates it from everything else.
The reason to do this is to not only make the dungeon itself better, but to start to knit together a background story that will serve the campaign.
By the way, do yourself a favor and check out Matt Finch’s Tome of Adventure Design. It is filled with random table goodness for coming up with dungeon level landmarks and names. It is one of the single best RPG purchases I have ever made.
Here is my version of Fedor’s Pass with level names and landmarks:
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