I love this, not only from the perspective of ensuring that every player is going to have the mechanical ability to contribute to the game, but it also allows the mechanics to be tailored to a specific campaign concept. For example, in my K-inspired FASERIP campaign, I want the power levels to be on the low side, where an average PC will have powers around the rank of Average (Av 6) to Decent (Dc 10). It also allows me to have what might otherwise be considered a rather low-level or average powered NPC actually be quite powerful given the Campaign Rank. All in all, it is a rather elegant addition to the system.
To that end, here is an example of one of the most powerful NPCs my players might encounter during a typical session of this K-inspired campaign (which really needs a better name):
For those interested, this NPC was created using the Character Creation rules in FASERIP.
AKA Allen Green
Fighting: World Class (Wc 30)
Agility: World Class (Wc 30)
Strength: Great (Gt 20)
Endurance: Fantastic (Fa 40)
Reason: Great (Gt 20)
Intuition: World Class (Wc 30)
Psyche: Astounding (As 50)
Superspeed (Gt 20)
Vibration Control (Gt 20)
Force Field (Gt 20)
Emotion Control (Wc 30)
Allen Green is a vassal of the Green Monarch. He is the leader of a specialized police force that is charged with keeping the peace between the vassals of the Five Monarchs. He is more commonly known as the Whistler because all of the powers he exhibits are based on the control of sounds and vibrations. Besides using the vibrations that result from striking the ground with a cane, the most common way he manifests his powers is by whistling. The is particularly true when he uses his Emotion Control powers to help calm volatile situations or when he is using his superspeed (which manifests itself as an ability to “draft” behind sound waves).
@ Fr. Dave:
Aww...I wanted to see a campaign villain!
I'm not sure I dig the "standardized Campaign Rank" -thang. I understand the reasoning behind it, but...well, call me an Old School Marvel guy, but I want to emulate the comics. You know, where you have folks like Hawkeye and Wasp side-by-side with Iron Man and Thor. That's a lot wider range than what the FASERIP system allows.
And what was COOL about the original MSH game is that the system made it possible for such disparate groups. A guy with a low attack strength could still get a Red result...and could spend karma to ensure such a result. Likewise, karma could be used to offset attacks that a weenie character has no business surviving...it allowed for the emulation of a lot o comic book conceits.
Hovering everyone around a single "campaign rank" kind of pinches the fun for me.
This guy is a villain, depending upon which Monarch the PCs are vassals to...
I had too many MSH campaigns fizzle because the big heavies were too heavy and the Hawkeyes couldn't keep up. So I have to disagree. Plus, I am not all that interested in emulating a SH comic book here. Thus, I find the system far more useful than I expected.
@ Fr. Dave:
Sorry...just read "leader of police force" and figured that meant "good guy law enforcement."
I'll go back and reread your campaign write-up.
I could see him easily butting heads with some heroes, due to a desire to uphold the status quo. And honestly, how many campaigns manage to stay within the law, even if well-intentioned and arguably good (even Good). He seems like one of those characters you might be working against one week, only to be working for the next.
He seems like one of those characters you might be working against one week, only to be working for the next.
This is exactly the kind of feel I am looking for...glad it came through!
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