A couple of folks have chimed in with their answers, so here are mine:
1. If you had to pick a single invention in a game you were most proud of what would it be?
That boring Sword +1 might just be an elf of the Winter Court trying to escape mortality.
2. When was the last time you GMed?
November.
3. When was the last time you played?
Last Saturday.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
The Brainlashers need your help — the great machine that kept their inter-dimensional uber-gate from tearing giant holes in time and space has been destroyed.
5. What do you do while you wait for players to do things?
I usually chime in with what the NPC henchmen and followers think about the situation.
6. What, if anything, do you eat while you play?
Somebody will usually show up with leftovers, cookies or pizza.
7. Do you find GMing physically exhausting?
Physically, no. Mentally, Yes. There have been plenty of times when I have come into the game physically exhausted and I haven’t noticed a difference in how I feel physically, but having to improvise always takes its mental toll.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Talking with what every other character thought was a god while insisting that it was merely an angel at best and a demon at worst. (I survived too!)
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
No, all my players like to immerse themselves into the reality of the world. We tend to be goofy out of game.
10. What do you do with goblins?
In the Lost Colonies, goblins are creatures who desperately feel the need to attach themselves to some creature more powerful than they are. They understand themselves to be so pathetic that unless they have something like an ogre, troll or dragon to “back them up” they have no courage what so ever.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
A painting by Romanian artist Sever Frentiu.
12. What's the funniest table moment you can remember right now?
The Halfling war cry: No one insults a Halfling’s cheese and lives!
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Mr. Stater’s Pars Fortuna has a simplified version of feats called boons. I wanted to use them as an inspiration for my own musings about feats.
14. Who's your idea of the perfect RPG illustrator?
Anyone who is willing to do their stuff in B&W.
15. Does your game ever make your players genuinely afraid?
Yes. I gleefully play up those things that creep out my players and am quite guilty of having creatures crawling around my worlds that PCs have no business messing with.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Roshia’s Gauntlet by Dave Dollar. It is an independently published funhouse adventure from back in the day that has a specific goal — seeing if the characters are worthy to have a powerful wizard as a patron.
17. What would be the ideal physical set up to run a game in?
I’d love to game in a high-ceiling room with lots of natural light with everyone comfortably ensconced in big fluffy sofas and chairs.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Empire Builder (Mayfair’s Railroad simulation board game) and GURPS Traveller.
19. If you had to think of the most disparate influences overall on your game, what would they be?
The Bible and HPL.
20. As a GM, what kind of player do you want at your table?
The kind who is unafraid to be wildly creative.
21. What's a real life experience you've translated into game terms?
I've used my time on Mt. Athos to translate both the monastic lifestyle and the physical properties of the monasteries themselves into my games.
22. Is there an RPG product that you wish existed but doesn't?
No. There are so many wildly awesome products out today that far surpass my own idea of the possible that for me to wish for anything else would be disingenuous.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
Not really. I think this is one of the reasons I blog — it gives me an outlet to geek out that I would otherwise not have.
2 hours ago
3 comments:
hi, do you stillhave Roshia's Gauntlet? been trying to track one down.. synopsis at all?
Just a follow up to this;)
Ouch. Sorry for taking so long to answer your question…
Yes, I still own this module because it is one of my favorite examples of a funhouse dungeon, even if the start is a bit rail-roady. The party is hired by a wizard to “retrieve” something from a rival wizard. When the players show up to Roshia’s place, they are quickly subdued and placed inside her gauntlet sans any equipment or spells.
The dungeon is a bunch of traps and puzzles. To escape, the party has to collect a number of feathers from various rooms. If they succeed, they get their stuff back plus some treasure and an offer to join a prestigious adventuring guild led by Roshia herself.
The PCs are given several “lives” because mistakes usually result in death; however, if they go about wasting these unnecessarily it is quite possible to run out of them. The first time a PC got squished, it shocked the table and really changed the atmosphere. When the adventure was done, the players were exhausted from having to think so hard.
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