I have been using Manhattan as a reference in this intellectual exercise because it is both a finite space — an island about the size I might imagine a floating city — and it is one of the most densely populated areas in the world (about 70,000 people per sq. mile) — which suits the image of “hive city” very nicely.
The island is approximately 23 sq. miles and has a population around 1.5 million people (probably a little low, I know, but for easy math purposes 1.5 is a lot easier to deal with than 1.602). In order to fulfill the notion of a hive city, there needs to be, at minimum, 1 billion people. Thus, at least
Herein is the beauty and the horror of the hive city megadungeon. If one considers that (as far as I can tell) AEG’s World’s Largest Dungeon covers about one third of one square mile, mapping a hive city would require at minimum
As much as I love maps and making maps, the idea of mapping
The giant skyscrapers represent the mega-cities of the high population world Azun in my favorite part of Third Imperium space: The Solomani Rim. (Since I am having a hard time finding my copy of this, I am having to go on memory) Azun is xenophobic. Each of the cities is self-contained and even communication between mega-cities is limited. Thus, access to each mega-city is extremely limited.
While this scenario works, Black Reach is not xenophobic; however, it does have a Thick Atmosphere and an Immiscible Biosphere. Thus, each hive city can have a controlled environment that seals itself off from the environment outside. This set-up would allow for a limited number of access points into the city and make my job much easier from the outset.
Here is a (tentative) list of possible access points:
- Exhaust Port — while controlled, the city’s environment is still dependent upon the extant atmosphere. An exhaust port would lead into an air filtration system. These, in turn, would lead to air ducts and maintenance hatches. One or more may have survived the crash.
- Space Port — each hive city would need a means to import and export resources. While probably badly damaged from the ork invasion, this still should result in some kind of access into the city.
- Engines — damaged from the fighting (and the cause of the city’s descent), these would almost certainly grant access; however, this may be the most dangerous because it would also be the main access point for native life forms.
- The Gardens — the upper most level of the city is dedicated to agriculture. Some if the plexiglass-like roof has been damaged, allowing access.
- The Frigate — during the battle that resulted in the city’s descent resulted in a frigate crashing into the side of the city. It is still there and has damage to its exterior, allowing access to the frigate itself, and possibly to the city beyond.
6 comments:
Fascinating stuff - I'm really enjoying this 40k series of posts.
I realized that my ghost ship megaliner as megadungeon (at 3miles long by almost 1 wide and one tall) is unmappably huge. I think the solution is limiting the elevators and adding trainways with distinct stations. Thus I need only map the areas immediately accessible at the start of each session.
1 billion people is seven hundred Manhattans, not seven.
Yep. I forgot a few zeroes...but it only reinforces my point...(thanks BTW).
That's the sort of accounting error that makes the Imperium such a dangerous place to live!
I would imagine that many parts, or subsections, of a Hive would be duplicated or of "standard" design. So, one could map a couple of floors of a residential block in some detail and then decide that the design repeats, both horizontally and vertically over the extent of the Residential subsection.
A node map could be used for larger areas, showing how the various subsections relate to each other.
Sounds like a fun problem you have set yourself, and I remember Azun (or that issue of JTAS) fondly.
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