Showing posts with label Marvel Superheroes. Show all posts
Showing posts with label Marvel Superheroes. Show all posts

Monday, July 3, 2017

Captain America: Civil War is a Christian Movie!?

Please note: I have been meaning to write this post for awhile but never seem to get around to it, but JB’s comment to my meditations on Dune has finally got the ball rolling.

Let me be brutally honest: I have never really liked Marvel in any of its incarnations. Back when I collected comic books, most of the titles I bought came from the independent scene or were from some of the more experimental titles from DC (e.g. their Vertigo line). I enjoy the genre and the fact that we now have the ability to put these characters on film in all their glory, but the MCU has never been something that I ever got excited about. I have enjoyed watching the odd MCU film, but the only one that I had seen more than once was the first Iron Man movie and that was because it allowed me the rare opportunity to watch a movie with my wife, not because I went out of my way to see it again.

Therefore, when Captain America: Civil War came out, I was wholly uninterested. When people began to impose upon it a political message of Libertarianism (embodied by Cap) vs. Authoritarianism (embodied by Iron Man) I was even less interested. Not only do I find that politics in movies get too preachy and harm the artistry of the film, but I believed they had got the politics all wrong. Iron Man should have been the libertarian, having stood up to the government in Iron Man 2 to defend his property rights. Cap should have been more amenable to authoritarianism because the government he fought for not only had authoritarian leanings (FDR was all about government control) but was the very source of his power. If you disagree with my assessment of FDR, compare his policies to those of Hitler (minus all the racist/superior race crap) and you will find a shocking amount of similarity.

Thus, I didn’t see the movie for a long time. When I finally did, I realized just how wrong I was about the movie. Not only is it really good, not only have I watched it multiple times, not only is it not really about politics, but it is the most Christian movie to come out of Hollywood in a long time.

Let me explain:

This movie has three main characters:

  • Captain America who represents Christianity (remember his line from Avengers, “There is only one God, ma’am, and I am pretty sure He doesn’t dress like that.”)
  • Iron Man who represents the man of science who has successfully replaced God with man-made miracles and is in full control of his life and his environment.
  • Black Panther who represents the non-Western man for whom age-old tradition is still important.

In the first act of the movie, each man must face tragedy. Each reacts in a different way:

  • Iron Man is confronted by the fact that despite all his miraculous technology and all of his scientific genius, he is not in control. Out of desperation he tries to seize that control through government power.
  • Black Panther falls back on one of humankind’s most primal reactions to tragedy, one that we have turned to since the beginning of time: revenge.
  • Captain America insists on liberty and forgiveness. Thus, he insists that every human being is made according to the image and likeness of God and therefore has value. He is also willing to die to prove that point, even for those who are accused of heinous crimes.

As the movie progresses and lines are drawn and sides are taken, each of these men’s approaches to tragedy begins to play out:

  • Iron man begins to lose his freedom and his people begin to lose their value. Superheroes are treated as a faceless category of people rather than unique individuals.
  • Black Panther becomes more and more isolated and ends up fighting with everybody.
  • Captain America and those who choose his path become martyrs. Their sacrifices begin to affect those around them to the point where people begin to see that Cap may very well have a point.

In the end it is Captain America’s Christian approach that allows these men to not only move through and past tragedy, but become stronger for it.

  • Black Panther understands that his revenge will only beget more revenge in an unending cycle. As a result, he ends up saving the life of the man who killed his father.
  • Those that followed Captain America are freed from their imprisonment.
  • Despite being trapped in the dehumanizing government machine he created, Iron Man knows that Captain America will always be there for him, personifying Christ’s words to His disciples in Matthew 28:20, “and lo, I am with you always, to the close of the age.”

So, this really took me by surprise because I am not used to having such big blockbuster movies being so open to Christian themes and ideas. I was doubly shocked when those ideas prevailed. So, I invite you to watch Captain America: Civil War again and see it through the lens of Christ.

Thursday, May 14, 2015

FASERIP

While there seems to be a general buzz over the release of the new Swords & Wizardry White Box compatible sci-fi RPG White Star by James M. Spahn, I find myself far more excited about another old-school retroclone that has recently been made available: FASERIP by Gratis Games.

Some background: in terms of hours playing RPGs, superhero games come a close second to fantasy in my life. Of the various systems, my favorite historically is Villains & Vigilantes for two reasons: I love the character generation system and the longest running and most successful superhero campaign I ever ran used this ruleset. The most hours logged, however, belongs to Champions. While I am a huge fan of random character generation, most folks who play superhero games generally have a very good idea of what they want to play and Champions does one of the best jobs of giving players that kind of control over character generation.

The most fun I have ever had playing a superhero game, however, is with Marvel Superheroes. It terms of actual system mechanics, this is by far my favorite system for playing a superhero-type of game. It does an awesome job of making me feel like I am playing a character straight out of a comic book.

Historically, however, I have never liked the character generation system nor the idea that campaigns took place inside the Marvel Universe. PCs varied in power so dramatically that it was often impossible to sustain a campaign because players would feel left out and powerless to make any impact on the game. I have never been a fan of parading around in someone else’s universe, let alone my least favorite comic book universe.

FASERIP solves both of these problems. It obviously has to divorce itself from Marvel, as does any ruleset that seeks to emulate the system. The real strength of FASERIP, however, is its character generation system. While still maintaining a random generation system, it ensures that all PCs will be of a similar power range. It also empowers the player to customize what has been handed them via a random dice roll.

Another really interesting touch that I appreciate is a section on non-traditional campaigns and how to handle them using the FASERIP system. Included are a Shadowrun-type setting, a fantasy-type setting and a sci-fi alien taking over the world-type setting. This has got my non-playing Gamer ADD revving up. Expect some FASERIP meditations coming soon.