Saturday, June 15, 2024

Five Parsecs From Home: Campaign Turn 5

Last time we saw our crew, they had to make a decision as to whether or not to stay on Zindox 20 and continue to nurture the relationship they had started with Nethercorp. The problem was that not only were Pirates and K’Erin Outlaws hunting them, but reports of Unity losses to Converted forces seemed to indicate an invasion was immanent. As a consequence, they decided to change scenery, avoid a war, and possibly shake their rivals off their tail.

The trip to the planet of Bargol 3 was relatively uneventful. The random travel event indicated that the crew had time to reflect, which seems to suggest that they took a couple of extra jumps to try and hide their destination from anyone attempting to follow. This stratagem worked, because both the Pirates and K’Erin Outlaws failed to follow the crew to their new port of call. Borgol 3 is a Hospital Planet, which means that any injuries the crew sustains will require less time to heal. This also resulted in Skins managing to Stragically Transfer some Equipment to an Alternate Location in the form of a damaged Pain Suppressor Implant.

The rest of the crew focused on either training or finding work. The latter proved fruitful with two jobs: the first from the Astra Coalition and one from one of the local Hospital Groups. The former was both urgent and better paying, so the crew decidied to do that first.

The crew was tasked with securing a crash site and to determine whether or not there were any survivors. The problem was that the crash happened at the edge of the property of a Unity-controlled facility. The grounds were heavily guarded by merceneries. With lives possibly in the balance, our crew blasted by the mercenery check points and a fire fight ensued. Maggot and Skins tried to get to the crash as the rest of the crew laid down cover fire. While Wither managed to get the first casualty, wounding one of the mercs, both Maggot and Skins found themselves pinned down and Maggot was dangerously close to having to melee with a merc Bruiser armed with a Power Claw (highest damage of any weapon in the game). Cinders rushed forward and managed to get to the crash unscathed. Determining that there were indeed survivors in desperate need of help, he cried out to let everyone know.

Once the mercs realized that our crew was not there to kill them or steal something from the facility, the firefight ended and the survivors were evacuated. Among them was a child which both endeared our crew to the locals (+1 Story Point) and allowed Cinders time to reflect on this new phase of his life as the “dad” of the crew (+2 XP).

We shall have to see if this new notoriety will gain the crew unwanted attention…

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