Wednesday, June 5, 2024

Five Parsecs From Home: Campaign Turn 4

This Campaign Turn saw our crew preparing for a raid on a remote space port which had fallen out of use due the relative difficulty of landing and shipping goods in and out of the location. With other more optimal choice on the planet, the port caught the attention of smugglers and pirates.

According to the data the crew has accumulted, this port somehow has ties to the Sector Government and possibily beyond. Thus, the mission of this turn was to acquire some kind of data storage unit which could expose those involved.

Upon arrival, the crew found themselves badly outnumbered. Additionally, the pirates had been tipped off that the crew might be coming and a Bounty Tracker had been brought in to bolster their numbers. Fortunately, our crew was more resourceful than expected and they were able to Seize the Initiative. In game this allows the crew to take one action before the beginning of the battle, usually to make a move so as to have a tactical advantage. I interpreted this as our crew getting ahold of some old blueprints and exploiting a feature in the port to get much depper into the facility than expected.

Things started slowly, as each side maneuvered into better tactical positions. By the second round, however, the crew’s positional advantage proved fatal. The bounty tracker was the first casualty and when more followed, the pirates began to panic. While they did get a few shots in, none of the pirate’s efforts were able to penetrate the crew’s toughness. In the meantime, Skins was able to secure the data storage device without issue and made his way off the board.

In the end, the pirates were driven off and the crew found more than what they were expecting. The data they managed to secure revealed a syndicate of various criminal organizations (including the K’Erin Outlaws responsible for the deathe of Wither’s family). Currently, this syndicate is targeting Nethercorp, a sector-wide corporation with a local headquarters. While there is enough evidence to suggest that the power behind this syndicate is somewhere in the Unity Government, more investigation is necessary.


After some deliberation, the crew decided to share some of their findings with Nethercorp, giving them another Patron, at least on this world (Zindox 20). Unfortunately, news feeds are full of high casulaties of Unity Forces tasked with protecting the system from invasion. In game this means any future rolls for Invasion will be at +2. In addition, they have also heard rumblings that the pirates they fought this turn are out for revenge. Thus, the beginning of next turn will bring with it some serious choices.

No comments: