Monday, May 27, 2024

Five Parsecs From Home: Campaign Turn 1

As an aside, I am opting to not get too much into mechanics (save for the occasional high drama rolls) because I frankly don’t know if anyone reading this either cares or has played the game. Let me know if I am wrong.

As expected, the first Campaign Turn saw a job offer come in from the Astra Coalition. Someone had recently caught their attention and was up to something in an abandoned factory. The crew was tasked with securing the site and incapacitating the person of interest if possible.

When the crew arrived in a disguised transport provided by Astra so as to not attract undue attention, our crew found the factory occupied by Converted Infiltrators. The Converted are a “Nightmarish cyborg race that replenish their ranks through captives and corpses, enhanced with bolted-in weaponry and control circuitry.” Infiltrators are scouts and spies sent in to prepare for invasion.

The fighting started with Wither taking aim with her Hunting Rifle. She sniped what looked like the leader with a shot that barely penetrated the cyborg armor, but nonetheless took it down.

Converted Infiltrators charge across the factory...

The Converted answered with some automatic fire, finding a target in Skins. Had it not been for a Combat Armor save, he would have been the first casuality for the crew. In response, Maggot and his prized plasma rifle took over. In short order, half of the Converted (and all armed with automated fire) were downed. All that were left were melee focused foot soldiers who fearlessly charged our crew.

Only one survived long enough to actually get into melee. To his misfortune, he found himself fighting Cinders. Although the initial rolled indicated a clear win for the Converted, Cinders was armed with a boarding sabre — an elegant weapon that allowed a re-roll. The second result saw Cinders feinting and buring the blade home.

The last of the Converted was pinned down by fire from Skins and finally finished off at close range by Lance.

In the aftermath, the crew found a transmition device and an analyzer. The former was set to call in an inasion fleet (I rolled an 8. Had the crew not won the day, that roll was enough to indicate I was going to have to run an invasion scenerio next round!) The Infiltrators had been stopped just in time and the evidence of a planned invasion was just the type of thing Astra needed to get Unity to do want it is supposed to.

The analyzer was installed on the Hyperion and will make finding the location of the K’Erin responsible for the destruction of Wither’s family much easier than previously expected…

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