CommunicationThis category was actually quite straight forward:
Read Magic (1)Read magical incantations. Duration = short (one or two readings)
Read Languages (1)Same as Read Magic but for "directions" especially treasure maps.
Speak with Animals Communicate with any form of animals. Duration = 6 turns Range = 3"
Speak with Plants Communicate with any kind of plant. These will follow simple commands of the spell caster. Duration = 6 turns. Range = 3"
Commune Allows three questions to be asked of a divine power. Veracity & knowledge near total. Usable only once a week.
Contact Higher Plane (5)Seek & gain knowledge from creatures of other planes. Only "yes" or "no" questions. The number of questions asked and their veracity increases chance of insanity.
MechanicsThe only real mechanical question here has to do with the 3" Range of Speak with Animals and Speak with Plants. If Range becomes a mechanical factor in determining level, than they each should be one spell level higher. But since none of the other spells (especially the higher level ones) seem to have any range mechanics at all, it seems reasonable to assume the 3" range of Speak with Animals and Speak with Plants simply indicates the range one would normally be able to have a conversation.
Base Spell: Read or speak a language otherwise unknown to character (fauna only). Duration = 3 rounds/caster level
The following add one level:
- Duration = 6 turns
- May communicate with creatures that do not have obvious means of communicating (flora, for example).
- Targets are predisposed to do what the caster asks of them (bonus to the reation roll)
- The following add two levels:
- Target is from a higher plane of existance (requires communication with non-fauna creatures and a Duration = 6 turns). This comes in two forms, depending on the spell caster. Clerics get 3 questions that will be answered honestly. Magic Users get up to 12 questions, but these must be "yes" "no." In addition the caster runs the risk of not only being lied to, but of going insane. The fewer the questions, the more likely they answers are false. The more questions asked, the higher chance of insanity. Maybe used no more than once/week.
3rd level spell. Speak any humanoid language with a bonus to the reaction roll to every one who hears (+1 level). Duration = 6 turns (+1 level)