For those of you who are interested in mapping with geomorphs, Dyson of A character for every game has released a .pdf of 100 of his hand drawn geomorphs that he has been producing over the last year or so. It can be found here.
In addition, Dave Millar has put together an awesome little tool to use these geomorphs and those of Stonewerks and Risus Monkey. Very good stuff. Many, many thanks.
I never used geopmorphs back in the day. I can't really explain why (other than maybe the technology was clunky). As I've been running my Lost Colonies campaign, however, I have found them to be an invaluable tool. Given my own background in graphic design, I am am now able to fully take advantage of the work done by folks like Dyson, et al. A big thanks to all their work. Here is an example of some the fruit of that work:
Kudos. This is great and very useful stuff.
That's a great-looking map--I'm having a private B/X salivation moment.
What post-production work did you do, and can you tell us what the shaded areas represent?
Thanks for the kind words. I primarily work with Illustrator. The hatching patterned shadow, however, is done with a filter in Photoshop that I then import back into Illustrator.
I am designing this as part of a complex that has multiple phases and occupants. The shaded areas indicate the original structure. All the unshaded areas and doors (including all the secret doors) are later additions that are of a different design/style.
Thanks for the shout out, I appreciate it.
Thanks for the shout-out about the mapper. I'm always looking for extra suggestions if you have any.
(Also, it'd be cool if you could edit the post to spell my name correctly - Millar, not Miller. Thanks!)
And thanks for the shout out as well. Nice map, too!
Fixed. My sincere apologies. I know what it is like to have a name people just can't seem to get right. [Insert red face here].
My pleasure. And thanks for the kind words.
Very Nice. Any chance of a Dungeon Key?
Eventually, yes. In the short term there are other projects that have more priority, so it might be awhile...
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