Showing posts with label half-elves. Show all posts
Showing posts with label half-elves. Show all posts

Sunday, April 26, 2020

On Gnomes and Halflings

So, over at B/X Blackrazor, JB has an excellent post on Gnomes, doing an historical dive into the origins of the race in search of why they can be illusionists. I, ironically, I have been doing a very similar deep dive into rulesets about gnomes, but for a radically different reason. Whereas JB is working on revamping the Illusionist class using the various iterations from the pre-1ePHB era of the game, I was doing my deep dive because of a curious mention of halflings in Advanced Labyrinth Lord.

For a bit of background, as a joke, I challenged by eldest to run a game of D&D where all the PCs were gnomes. The joke became somewhat serious when she demanded that I provide her with an edition of the game to use to create the campaign. When she settled on Advance Labyrinth Lord, I was forced to read to those rules to create a character.

Therein, I found this quote:
Their habitations often overlap with halflings, and these two races are typically very friendly, if not familial, to each other.
I don’t ever remember that word “familial” being used to describe the relationship between halflings and gnomes, so I started digging.

Lately, I have been finding myself actually trying to play Holmes Basic D&D (putting into practice all of the stuff I wrote about Holmes over the years). I have to admit, having never actually played the game in my youth, I am finding it to be quite a pleasure to use as I get older. One of the conclusions I made about gnomes, given the way Holmes treats them, is that they are (as JB concludes) a variation (or twisting) of dwarves — specifically, a Chaotic Good version.

Given this Holmesian background where I conclude that the languages of Gnomes, Kobolds, and Goblins are all dialects of Dwarvish, I find it fascinating that Gnomes in the MM1 and Gnome PCs in the 1ePHB are able to speak the language of halflings. It should also be noted that in the Racial Preference Table from the 1ePHB Gnomes have goodwill toward Halflings. The only other race to get such treatment are dwarves.

Thus, while Advanced Labyrinth Lord’s use of the word “familial” is not found in the original material, it is, nonetheless, not unwarranted. It also has my brain going in (what I consider to be ) a really exciting direction.

I must note that despite my use of Bilbo Baggins as a literary inspiration for my understanding of Thieves, and my love for Jeff Dee’s cover of T1: The Village of Hommlet, I am not a fan of Tolkien, Hobbits, or halflings.

Conceptually (as a race inspired by Hobbits), halflings just don’t fit in D&D except as a curiosity or a group if interesting NPCs. However, this word “familial” has me re-thinking the halfling’s place among the PC races.

What if “familial” implied the “half” part of the name “halfling” didn’t refer to their size, but rather to their parentage? In a game world where half-elves and half-orcs make regular appearances, why are there no half-dwarves? Unless, of course, they have always been there in the form of the halfling (which sounds better than “half-dwarf” and is something the dwarf kin probably would use anyway).

If one begins with the assumptions that gnomes are smaller, skinnier dwarves and that gnomes live closer to humans and other races than regular dwarves do, and that halflings have similar saving throw bonuses to dwarves, it is not a huge leap to imagine that halflings are to result of some relationships between the odd gnome and human here and there.

Such an understanding of a halfling makes much more sense to me, and explains that cover of T1 a whole lot better than Tolkien ever did.

Friday, October 27, 2017

Half-Elves for SWCL

One of the ideas from 0e that I truly find fascinating is the idea that elves can adventure as fighters and magic-users, they must do so one class at a time. Unlike later editions of the game, they don’t get to be armor-clad spell caster. This idea re-surfaced in the retro-clones Swords & Wizardry White Box and Labyrinth Lord Original Edition Characters, but not in main version of those games. SWCL splits the difference in the fact that elves only get to be one class: fighters, magic-users or thieves.

When it comes to demi-human races, my favorites are the half-breeds: half-orcs and half-elves. Something about the cultural, social and personal complications that these races imply has always fascinated me. Therefore, in order to get my 0e elf fix with SWCL, I propose the introduction of a new optional race: the half-elf.

The half-elf adventures as either a human or an elf. Each persona has its own class and its own racial abilities. The player chooses which persona to play at the beginning of each session. For example, a half-elf could adventure as a human cleric in one persona and an elven magic-user in the other.

Like all other characters, the half-elf can get a total of six level gains and each of these level gains requires the same number of adventures as other classes; however, the half-elf can gain a maximum of three levels in each of their two classes. Thus, the half-elf cleric/magic-user in our example above can only advance to be a 4th level human cleric and a 4th level elven magic-user.

Like the 0e elf, all class restrictions apply when adventuring in certain classes. Thus, when adventuring as a magic-user, the half-elf cannot wear any armor.