Showing posts with label cults. Show all posts
Showing posts with label cults. Show all posts

Monday, January 9, 2012

Cults of Averoigne Part 3

The last group of cultists that will populate my version of Averoigne are not inspired by history, but rather by sci-fi and fantasy. Though this cult will be far less prevalent than the other two, it may very well be the most dangerous, because they see themselves as the servants of the Old Ones (do you think I wouldn’t figure out a way in which to pay homage to CAS and HPL?)

Before I go any further, though, I do need to explain a bit about my comic book reading habits (trust me, it will make sense in the end). I am neither a huge comic book fan nor much of a collector; however, there were a couple of periods in my life when I did actively buy and read comic books. I tend to be more of a DC kinda guy than a Marvel guy. This largely has to do with the fact that during those times I was buying and reading, DC was putting out a superior product. I came to this conclusion despite the fact that all of my comic book reading friends insisted that Marvel was better.

This anti-Marvel prejudice was solidified when the comic book giant came out with a bunch of new titles. A few of them really inspired my friends, so I selectively gave a few a try. I had to admit, some of the ideas behind the books were indeed rather awesome. Then original writers and artists were dumped from the book to go on to more important titles and these various cool ideas were systemically destroyed by incompetence, indifference and an emphasis on stories that required the purchase of several books I had zero desire to ever read, let alone pay for.

This was many years ago and my copies are long gone as are my memories of the titles, characters, artists, writers etc. A cursory Google search turned up nothing but the inherent prejudice of the internet for the current, new and now. All that remains is the cool idea that inspired my favorite of these comics.

The book centered on a group of mercenaries that travelled through dimensions/time/space in order to procure technologies that could then be reverse engineered and developed for the company that sent the mercs out on their various missions. The potential for this beautiful nugget is endless — especially for serialized storytelling like comic books.

This nugget of an idea forms the basic premise of the cult of the Old Ones. A couple of weeks ago, I posited an idea about how arcane magic slowly rips apart space and time. These holes can become large enough to let in things from different eras both past and present.

The cult of the Old Ones actively tries to create and find these holes. Cultists come in two different flavors (or some combination thereof):

  • Those that seek to find power and riches by raiding different time periods of their magic and technology.
  • Those that seek to find that point in time either in the distant past or the distant future where the Old Ones are awake and active so that they can come through the hole in space and time to wreck havoc on Averoigne and the world.

Thus, these cultists are, in essence, twisted versions of the average D&D adventuring party. Rather than raiding dungeons, they raid time itself. This, then, has the potential of setting up an adventure or series of adventures where a group of players are hired by the cult to do their dirty work — go retrieve this device that lies just beyond that gate over there. If they do, then the fun begins as they must deal with the consequences of their actions...

Thursday, January 5, 2012

Cults of Averoigne Part 2

Though I am quite satisfied with the Oamenbun — an analog for the Cathari of 13th century France — I also need to set up a pagan cult. Since the Crimson King and his Black Queen are so tightly associated with the pagan past of Averoigne and since time tends to be a bit non-linear — especially around the Chateau des Faussesflammes — I need to establish the pagan cult the king and queen were/are/will be involved in.

I originally created this bit a heraldry for the Crimson King because of its Wotanic overtones:


However, since I have gone to the trouble of tying the Oamenbun to a regional group, I also want to have stronger local ties to inspire this pagan cult. Thus, I have been doing some cursory investigation into the paganism found in France. Here are the three local cults that I find most useful:

  • Esus (which means Master) was local to the tribes of southern France. Blood sacrifices were made in his name and he was also associated with hanging. He was depicted with three birds and a bull.
  • Sucellus (which means Good Striker) was depicted with a long-handled hammer and a cauldron. He was usually seen accompanied by a raven and a three-headed dog. This suggests that he had a very strong association with funerals, death and the underworld.
  • Nantosuelta (which means Winding River) was associated with nature, valleys and streams. She was the consort of Sucellus and was depicted carrying a staff topped with a dovecote as well as a cornucopia. Her symbol was the raven, so she also was associated with death and the underworld.

I plan on doing an amalgam of these three by taking the name and practices of the cult of Esus and applying them to Sucellus and Nantosuelta, since they parallel the Crimson King and the Black Queen. Thus, these two will be simply called Master and Mistress. Their cult will practice human sacrifice wherein the victim is hung and exsanguinated. Necromancy and the undead will also be a huge part of cultic practice.

The various associations of these three also suggest a number of artifacts that might be found while exploring the Chateau des Faussesflammes:

  • The Master’s Maul, also known as Lovitor, or Striker. Its size seems to suggest that gauntlets of ogre power or a girdle of giant strength are necessary to even wield the weapon and a combination of the two might be necessary to take full advantage of its powers.
  • The Mistress’ Staff, also known as Rau or River. There are several possibilities here. The dovecote suggests the ability to summon and control birds. The name Rau suggests water-based magic. A combination of the two suggests the ability to summon and control a water elemental in the form of a bird.
  • The Master’s Cauldron. I cannot help but think of the Black Cauldron from Lloyd Alexander’s Chronicles of Prydain. It was the source of the Arawn’s army of undead and the only way to destroy it is by willingly sacrificing oneself by crawling in. This suggests a couple of special creatures that might be produced by the cauldron, based upon the sacrifices made to the Master — the Hanged Ones and Blood Golems.
  • The Mistress’ Cornucopia. Given her association with rivers, it makes sense that this artifact is an unending source of water; however, given her association with the dead, it also suggests another special undead. Should a corpse “drink” from the Cornucopia, it will rise as an undead called the Drowned.

Finally, there are several creatures that suggest themselves (besides the undead and the blood golem):

  • The Raven — this strongly suggests spies. It will be fun to play on the paranoia of the players once they figure out that the birds can reveal their secret plans to the enemy.
  • The Three-Headed Dog — this, of course, brings to mind Cerberus the guardian of the gate to the Underworld. Thus, somewhere under the Chateau he will guard some major treasure horde or possibly some kind of hub wherein gates to several different time/space destinations can be found.
  • The Bull — this suggests that a gorgon wanders the halls of the Chateau and that statues in various poses of fright and combat be littered throughout. Imagine the surprise of a party carrying mirrors in preparation for a medusa or a basilisk realize that their doom is actually a breath weapon.

Monday, January 2, 2012

Cults of Averoigne Part 1

Among the various wilderness encounter areas that I have for my version of Averoigne are several cultists. I included them on my Random Wilderness Encounter Tables because not only do I want an interesting and insidious group of human adversaries but because there is an historical precedence in 13th century France for such a group.

From 1209-1229 nobles of northern France were encouraged to wipe out the Catharism abundant in southern France in what is known as the Albigensian Crusade. It all started when a papal legate was murdered while trying to negotiate with Cathar nobles. Lands held by Cathars were offered up as rewards for those nobles willing to take up arms. There were a couple of interesting consequences from this crusade.

  1. Southern France had a distinct culture and language. In the wake of the crusade, both of these were greatly reduced under stronger influence of the French crown over the area.
  2. The crusade played a role in the establishment and institutionalization of the Inquisition.

Both of these suggest some very interesting background noise for an Averoigne campaign. First, the language and culture of Averoigne is distinct from the rest of the region. Secondly, Inquisitors tend to be outsiders who have a nationalistic agenda rather than a purely religious one.

Catharism is a dualistic gnostic Christian heresy. Dualism is a belief system that holds that there are two equally powerful deities — one good and one evil. Gnosticism takes on various forms, but there are several characteristics which can be identified as gnostic. In the case of Catharism, they identify the god of the Old Testament as a demiurge — what they term the Rex Mundi — that is in actuality the evil god in their dualistic pantheon. This results in another typical gnostic characteristic — the belief that creation and all matter are fundamentally evil, having been created by the Rex Mundi. As a result, Catharism understands the person of Jesus to be a manifestation of spirit unbound by matter who in no way shape or form became human or died on the Cross.

Of course, these beliefs run counter to Christian orthodoxy which holds that the Trinitarian God is the only God who even has dominion over the devil and his angels; creation was declared very good by God; and Christ definitively became a human being and died on the Cross.

Cathari religious texts included parts of the New Testament (especially the Gospel of John), The Gospel of the Secret Supper (sometimes called John’s Interrogation) and The Book of Two Principles. There is some question as to whether or not the name Cathar was used by the heretical group. More certainly, they referred to themselves as Bons Hommes or Good Men.

Despite this moniker, gnostic theology has some nasty consequences. Since all matter is considered evil, how one treats matter is of little consequence. Thus, extreme asceticism and hedonism are both frequent expressions of gnostic practice. Taking this understanding of material as evil to a logical conclusion, it is possible for gaming purposes to justify torture as a legitimate tool of religious conversion and discipline — to remove dependence upon evil matter.

Therefore, the analogous group for the Cathari (which I am thinking of calling the Oamenbun) would practice extreme asceticism (horse hair shirts being considered mild) who would think nothing of kidnapping and torture as a means of furthering their own agenda. The inner circle of leaders would have secret dens of inequity where all kinds of heinous and hedonistic practices can be found. Most intriguingly, this group would be fervently nationalistic — resisting the influence of non-Averoigne culture and language. This nationalism would earn them wide support among the locals.