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Showing posts with label List of Names. Show all posts
Showing posts with label List of Names. Show all posts
Sunday, June 14, 2020
Three Name Generators
So, I ended up going to the trouble of making three Name Generators. The first is based on Irish names, the second on Welsh names, and the third on Germanic names. Enjoy.
Saturday, June 13, 2020
The Gygax 75 Challenge Part 6
When detailing the Town for the Gygax 75 Challenge, Otus suggests by starting with the equipment list. With it, various locals can be intuited: “a smith for arms and armor, a stable for mounts, etc.”
I haven’t really looked at Moldvay’s equipment list in a long time. I am normally playing a clone due to the fact that having one or more physical rulebooks at the table is both satisfying and useful and my physical copy of Basic D&D is rather fragile. So I was rather shocked that there is a glaring omission from his list: there isn’t anything there having to do with travel. There are no horses, no other types of animals, and no vehicles whether land or water. I guess this stems from the fact that I actually never played with Moldvay’s rules back in the day. When I did play Basic, it was with Holmes and his list has a mule, four types of horses and two each for land and water vehicles.
So, strictly speaking, if I am staying within Moldvay as much as I possibly can (and I have only violated this limitation twice in this whole process: once to grab the pterodactyl from Cook and once to grab a 3rd-level magic-user spell for a treasuries my dungeon), I really only have two shops in town: the place that sells armor and weapons, and the place that sells everything else.
At this point, Otus suggests using a name generator. I don’t disagree; however, I do have a piece of advice. In order to give a campaign a sense of place and culture, it is useful to assign real world naming conventions to different cultures in the game world. For example, one of the coolest non-gaming books I own that I use almost exclusively for gaming is The Celtic Book of Names by D. J. Conway. It lists names from Ireland, Scotland, and Wales. Each list of names could represent a different culture in my world. In order to give a fantasy flair to these lists, a random name table can be easily generated by choosing first and second syllables from each list of names. For example:
With a ‘3’ and a ‘5’ I get Calbre (male) or Caleen (female) and with a ‘9’ and a ‘2’ I get Toraed (male) or Torcla (female). A repeated letter here or there to make it look better is up to you. This exercise will result in names that sound slightly familiar, seem to be related, and yet are far enough outside the real world to fit in a fantasy setting. Of course, these lists can be expanded well beyond just ten entries. I limited myself for brevity’s sake.
My two stores can thus be called: Calleen’s General Store and Toraed’s Armory.
I know that I will eventually need to give my players access to Cook’s list of land and water vehicles, so I need to have a place for them. The randomly generated map I used for my town offers an intriguing solution to the problem. Outside the walls of Darkport are two small communities. In the north, there is Newsteps and opposite is South Ward. Given the harsh conditions of the immediate area (arctic), population growth isn’t a satisfying answer to explain why these two communities exist.
A far more satisfying answer is economic necessity. Vehicles and animals of burden are not allowed inside the walls of Darkport. Thus, all economic activity that relates to those items found on Cook’s equipment list would have to exist outside of Darkport. Thus, Newsteps and South Ward come about to cater to this economic need.
I haven’t really looked at Moldvay’s equipment list in a long time. I am normally playing a clone due to the fact that having one or more physical rulebooks at the table is both satisfying and useful and my physical copy of Basic D&D is rather fragile. So I was rather shocked that there is a glaring omission from his list: there isn’t anything there having to do with travel. There are no horses, no other types of animals, and no vehicles whether land or water. I guess this stems from the fact that I actually never played with Moldvay’s rules back in the day. When I did play Basic, it was with Holmes and his list has a mule, four types of horses and two each for land and water vehicles.
So, strictly speaking, if I am staying within Moldvay as much as I possibly can (and I have only violated this limitation twice in this whole process: once to grab the pterodactyl from Cook and once to grab a 3rd-level magic-user spell for a treasuries my dungeon), I really only have two shops in town: the place that sells armor and weapons, and the place that sells everything else.
At this point, Otus suggests using a name generator. I don’t disagree; however, I do have a piece of advice. In order to give a campaign a sense of place and culture, it is useful to assign real world naming conventions to different cultures in the game world. For example, one of the coolest non-gaming books I own that I use almost exclusively for gaming is The Celtic Book of Names by D. J. Conway. It lists names from Ireland, Scotland, and Wales. Each list of names could represent a different culture in my world. In order to give a fantasy flair to these lists, a random name table can be easily generated by choosing first and second syllables from each list of names. For example:
First Syllable (Irish)
- Aed-
- Bra-
- Cal-
- Con-
- Dub-
- Fin-
- Mac-
- Shan-
- Tor-
- Uil-
Second Syllable (Male/Irish)
- -ach
- -aed
- -an
- -art
- -bre
- -ger
- -ghus
- -lain
- -lum
- -thi
Second Syllable (Female/Irish)
- -ait
- -cla
- -dre
- -eal
- -een
- -ind
- -is
- -ith
- -na
- -ri
With a ‘3’ and a ‘5’ I get Calbre (male) or Caleen (female) and with a ‘9’ and a ‘2’ I get Toraed (male) or Torcla (female). A repeated letter here or there to make it look better is up to you. This exercise will result in names that sound slightly familiar, seem to be related, and yet are far enough outside the real world to fit in a fantasy setting. Of course, these lists can be expanded well beyond just ten entries. I limited myself for brevity’s sake.
My two stores can thus be called: Calleen’s General Store and Toraed’s Armory.
I know that I will eventually need to give my players access to Cook’s list of land and water vehicles, so I need to have a place for them. The randomly generated map I used for my town offers an intriguing solution to the problem. Outside the walls of Darkport are two small communities. In the north, there is Newsteps and opposite is South Ward. Given the harsh conditions of the immediate area (arctic), population growth isn’t a satisfying answer to explain why these two communities exist.
A far more satisfying answer is economic necessity. Vehicles and animals of burden are not allowed inside the walls of Darkport. Thus, all economic activity that relates to those items found on Cook’s equipment list would have to exist outside of Darkport. Thus, Newsteps and South Ward come about to cater to this economic need.
Labels:
Cook,
Gygax 75 Challenge,
Holmes,
List of Names,
Moldvay
Saturday, March 9, 2013
Saintly Saturday: 40 Martyrs of Sebastia
Technically, today’s feast was celebrated yesterday because of a rare confluence of events. March 9th is the Feast of the 40 Martyrs of Sebastia; however, today is also the Saturday of the Souls — a penitential day remembering all the dead throughout the ages that trumps any celebration of a saint’s feast. Due to the fact the the 40 martyrs are so beloved, their feast gets moved so that they can be properly celebrated, even though are still remembered today (welcome to the wonderfully complex world of the Orthodox liturgical calendar).
The 40 were soldiers in the Roman army serving in the east. They declared themselves to be Christian when St. Constantine issued the Edict of Milan, which made Christianity legal; however, the persecutions continued in some parts of the empire.
The martyrs were arrested, stripped of their military rank and their clothes, and cast into a frozen lake. A temporary bath house with warmed water was built on shore in order to tempt them. During the night, a soldier named Aglaius was tasked with guarding the forty and receiving any who would deny Christ. He was given a vision of angels bestowing crowns to 39 of the 40. The one without a crown gave up the contest and denied Christ. Seeing this, Aglaius professed himself a Christian and voluntarily climbed into the frozen lake so that their number stayed at 40.
The next morning, nearly dead from the cold, they were thrown into a fire and burned to death. Given my recent rumination on names, I think it appropriate to list all forty:
- Acacius
- Aetius
- Aglaius
- Alexander
- Angus
- Athanasius
- Candidus
- Chudion
- Claudius
- Cyril
- Cyrion
- Dometian
- Domnus
- Ecdicius
- Elias
- Eunoicus
- Eutyches
- Eutychius
- Flavius
- Gaius
- Gorgonius
- Helianus
- Heraclius
- Hesychius
- John
- Lysimachus
- Meliton
- Nicholas
- Philoctemon
- Priscus
- Sacerdon
- Severian
- Sisinius
- Smaragdus
- Theodulus
- Theophilus
- Valens
- Valerius
- Vivianus
- Xanthias
There is an interesting account of the recovery of the relics of the 40 martyrs in the Ecclesiastical History of Sozomen. He claims to be an eye witness to some of the events, which started with a vision granted the Empress Pulcheria by St. Thyrsus. This led to an investigation which eventually led to the discovery of the relics.
This invites a meditation upon the concept of the treasure map, because the vision received by Empress Pulcheria could very well be interpreted as a kind of treasure map and the relics were certainly considered to be a great treasure.
I have given out a great number of treasure maps in my day, even a few that did not look like a traditional map (an icosahedron with clues to various means of finding said treasure, for example), but I have never had much success with having my players actually use these maps (even those meticulously prepared to be really cool props at the table). The only time something of this nature actually ever panned out to having the players actually find a treasure was with a similar situation to that of empress Pulcheria.
For my players, at least, the key to get them to engage such things is a kind of interactivity. A conversation with a saint offers a far more enticing adventure seed than a piece of parchment with an ‘X’ on it. Thus, at my table, the concept of treasure map really needs to be removed from its classical form and be re-interpreted.
Besides a vision of a saint, here are a few ideas for transforming the treasure map into something my players might actually be interested in:
- A clockwork automaton that, when asked the proper questions, reveals the location of treasure.
- A sphinx, whose “treasure” is actually information.
- A puzzle that leads to more puzzles (and possibly various parts of a broken magical artifact).
- A familiar of a dead wizard, that somehow managed to survive that death (which could be a very cool mystery unto itself).
- An intelligent sword that seeks out the remains of its proper owner.
What have been some of your most successful uses of the treasure map concept?
Thursday, March 7, 2013
Averoigne Name Generator
I have to admit, this post is mostly for me. The most difficult thing that I do as both a player and a referee is names. Regardless of the game, the most difficult part of character creation for me is naming the character. A majority of the NPCs in my campaigns are actually named by players, not me.
Thus, one of my favorite resources when it comes to campaign worlds is a list of names. What follows is a list of names found in Averoigne; however, I have endeavored to make this list even more useful than it already is for me.
There are two lists, one for male names and the other for female names. Each list has 100 names, therefore I can simply roll a d100 to come up with the name of an NPC. In addition, the first 50 names in each list are Averni names and the second 50 are Salian names.
Thus, with one roll I not only have a name for an NPC, but a general background and a general disposition towards the PCs depending upon their background and the organizations they belong to.
Of course, if I specifically need an Averni name, I can simply subtract 50 from the roll if it is 51+ and do the opposite if I need a Salian name. Also note that since all Dwarves, Elves, Half-elves and Halflings are born of human parents, these tables cover names for them as well.
Thus, one of my favorite resources when it comes to campaign worlds is a list of names. What follows is a list of names found in Averoigne; however, I have endeavored to make this list even more useful than it already is for me.
There are two lists, one for male names and the other for female names. Each list has 100 names, therefore I can simply roll a d100 to come up with the name of an NPC. In addition, the first 50 names in each list are Averni names and the second 50 are Salian names.
Thus, with one roll I not only have a name for an NPC, but a general background and a general disposition towards the PCs depending upon their background and the organizations they belong to.
Of course, if I specifically need an Averni name, I can simply subtract 50 from the roll if it is 51+ and do the opposite if I need a Salian name. Also note that since all Dwarves, Elves, Half-elves and Halflings are born of human parents, these tables cover names for them as well.
Male Names
- Ailin
- Ascon
- Braddon
- Brian
- Callan
- Colum
- Donal
- Doolish
- Edern
- Eoin
- Ferghus
- Finlo
- Garmon
- Gilbrid
- Herve
- Hugh
- Illiam
- Ionhar
- Jago
- Jowan
- Kerron
- Kitto
- Lonan
- Lucan
- Manus
- Mudach
- Nele
- Nevan
- Ogma
- Oran
- Patric
- Peddyr
- Quillon
- Quin
- Rigard
- Robart
- Sedric
- Sorely
- Thaddy
- Torin
- Ullick
- Urmen
- Vaddon
- Vaughn
- Wilmot
- Withell
- Yann
- Yestin
- Zephan
- Zethar
- Alberic
- Anskar
- Arnulf
- Berno
- Brice
- Cheldric
- Clodomir
- Clovis
- Cyr
- Dalfin
- Dreux
- Drogo
- Ebbo
- Emmeran
- Fardulf
- Folmar
- Gerold
- Giso
- Grimbald
- Gunthar
- Hilduin
- Hincmar
- Hunald
- Imbert
- Leodegar
- Lothar
- Mauger
- Merovech
- Nithard
- Notker
- Odo
- Odulf
- Orderic
- Panteleon
- Pepin
- Radigis
- Rothad
- Sergius
- Sigebert
- Suidger
- Taurin
- Thankmar
- Theodulf
- Theodoric
- Vigor
- Vulmar
- Walaric
- Wibert
- Wulfram
- Zwentibold
Female Names
- Aine
- Alma
- Binne
- Blair
- Breena
- Cahan
- Creidne
- Davan
- Dymphna
- Eilis
- Ena
- Finola
- Flidais
- Gemma
- Gweneth
- Hilda
- Honorah
- Ina
- Isleen
- Jileen
- Juliane
- Keelie
- Kinnat
- Mabh
- Morgan
- Myrna
- Nia
- Nola
- Oona
- Ornice
- Payton
- Philomena
- Renny
- Rowena
- Sine
- Sorcha
- Sybil
- Tara
- Troya
- Tuiren
- Uli
- Ursula
- Vevina
- Vivienne
- Whiltiera
- Withypol
- Yseult
- Yvon
- Zaira
- Zinna
- Adallinda
- Adaltrude
- Adelheid
- Alpaida
- Alpais
- Ansgard
- Aubirge
- Audofleda
- Basina
- Berenga
- Bertha
- Bertrada
- Clothild
- Eadgithu
- Emma
- Engelberga
- Ermengard
- Ermentrudis
- Fara
- Fastrada
- Foy
- Genofeva
- Gersvinda
- Gisela
- Gudula
- Gudule
- Gundrada
- Herleva
- Hildegard
- Hildegund
- Hiltrude
- Hodierna
- Ingeltrude
- Joveta
- Liutgarde
- Madelgarde
- Mechtild
- Moschia
- Oda
- Ogiva
- Radogund
- Rosamund
- Rothaide
- Rotrude
- Rotrudis
- Ruothilde
- Theodelinda
- Theoderada
- Theutberga
- Waldrada
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