Humans in the Land of the Ten Clans
- +1 on two Ability Scores of your choice
- Proficiency in one Skill of your choice
- Subrace
Human Subraces in the Land of the Ten Clans
Beongae (Lightning)- +1 Str
- Advantage on Athletic checks when swimming; auto succeed on DC10 or less
- Double Con when determining how long you can hold your breath
- Languages: Common and Beongaego
- +1 Int
- Ability to write in a Cipher that requires magic or a DC of (your Int + Proficiency Bonus) to read. It is possible to teach allies to read your cipher without a check.
- Languages: Common, Dokugo plus 3 additional Languages of your choice
- Gain 3 proficiencies in any combination of skills or tools of your choice
- Languages: Common and Gweilogo
- +1 Con
- Base Move is 35 feet
- Advantage on Con Saves vs. Exhaustion
- Languages: Common and Huogo
- +1 to an Ability of Choice
- Gain Saving Throw Proficiency with that Ability
- Languages: Common and Korudogo
- +1 Wis
- You can read lips. As long as you can see a person's lips, you can get a good idea of what that person is saying (though not exact without actually hearing the person)
- +5 on passive Wisdom (Perception) and passive Int (Investigation) scores
- Languages: Common and Suango
This set-up also allows me to change what are considered to be Standard Languages in the Land of the Ten Clans. Here is the list, where the Script from more traditional D&D languages is indicated in parenthesis:
Common (Draconic)Note: I do plan to allow PCs to be Hengeyokai, but rather than a separate race, they will be represented by a Background.
Beongaego (Elvish)
Dokugo (Draconic)
Hengeyokai (Elvish)
Gweilogo (Celestial)
Huogo (Draconic)
Korudogo (Dwarvish)
Oni (Infernal)
Suango (Draconic)
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