In my last post, I didn't receive much feedback as to how to edit my Star Frontiers + Swords & Wizardry Light Mash-Up, so I am going with the easier of the two routes and going with a system that needs a little more work by the end-user to convert to other systems. Therefore, I give you:
You can download a copy here (this link has been updated).
I have also done up a half-sheet Character Sheet for those interested:
It can be downloaded as a .pdf here.
Please consider this post an open thread on thoughts, criticisms, problems, etc.
Enjoy!
UPDATE: As I mentioned in the comments, once you release something into the public, all kinds of mistakes suddenly become visible that weren't before. Thanks to porphyre77 for pointing out a misspelling that was not caught by the spell-check and for suggesting a different font. I normally use the fonts I do in all the stuff I make for myself because not only do I find them pleasing to the eye, but they remind me of two of my greatest literary influences: HPL and CAS; however, I can understand how in this application it might not be the best choice for everyone. Therefore, for those who would prefer a font choice more reminiscent of the 1970s and the roots of our hobby I present to you a second layout with a few changes for space which can be found here.
I really like what you've done. I'll try it out. Thanks!
ReplyDelete3rd page , "panalty" is mis-spelled.
ReplyDeleteAlso, the font is a little hard on the eye
As usually happens, it isn't until you make something public that you start seeing things that you completely missed while "proofing" . . .
DeleteWhat type of font would you prefer?
The font is nice per se, but it's the small format (especially the monster section) and the grey background.
DeleteI suppose that a Sans Serif font would be easier to read and more in tune with the SciFi theme.
Thanks for posting this! I've thought about running a sci-fi game, and this one's light enough that I could give it a shot sometime soon.
ReplyDeleteCool! I hope it proves to be entertaining.
DeleteI've printed the rules, and it's sweet and simple. I am definitely going to bolt some home base/general store stuff on to it and give it a spin.
ReplyDeleteThe space battle rules are also nice to have in that simple way. And as you wrote yourself in a related post, it prevent tpk's with blown up ships. Also, it never made sense that even navies wouldn't try to preserve the enemy ship - resources, and all that.
How did your own games go?
Thanks! I hope you have as much fun as I have and would love to hear how it goes.
DeleteFollow up.
ReplyDeleteI didn't notice, probably because I already use SWLite, but are you telling us that it's up to the referee how many completed adventures result in levelling? I guess so as there are no rules for it to find.
Unlike SWL, Star Lite can't refer players to S&W or SWCL when characters get to 3rd level. Thus, I gave Referees leeway to make advancement as fast or slow as they want and included "insanity rules" to provide a legitimate reason for players have more than one character that they can trade-out between sessions.
Delete