Wandering Monster Table Level 3
Oozes and Slimes continue to be my bane when trying to come up with Wandering Monster Tables for an MMII version of Moldvay’s Basic D&D. Even when I finally have an ooze that is appropriately powered, Moldvay puts two in his 3rd level WMT. Thus, once again, I am forced to be creative. Cave morays are described as slug-like, which (like fungi on my earlier WMTs) will have to suffice. Please note: according to the MMII both cave morays and cave fishers have a 100% chance of being in their lairs. Normally, this would disqualify them for a WMT; however, the Basic D&D stat block has no such entry. Thus, whether or not these creatures can wander (and both are capable of movement) is entirely up to the Referee/GM/DM. Especially since I am running short on appropriate monsters to fill these roles, I am using that implied freedom to allow these creatures to roam:- Banderlong (4 HD)
- Pedipalp (2+2)
- Derro (3*)
- Land Urchin (3+3)
- Cave Fisher (3)
- Scorpion (4+4*)
- Shadow Dragon (4*)
- Chrystal Ooze (4*)
- Fire Bat (2)
- Elfin Cat (3+6*)
- Taer (3+6*)
- Swordmaster (3rd level fighter)
- Myconid (4*)
- NPC Party (var.)
- Cave Moray (4+4)
- Ophidian (3*)
- Elemental (Harginn) (4+4**)
- Giant Bee (3+1*)
- Zombie, Juju (3+12*)
- Zombie, Monster (6)
Seriously, I am more and more interested in this implied world. It has a dark fantasy feel to it, with a constant sense of corruption and decay. In a weird sense, it reminds me of Ravenloft, only better. There is no need for special rules, the undead are all man-made Frankenstein’s monsters, and the vampires aren’t Transylvanian, they’re reptilian. Plus, it has dinosaurs. Yep, I’m going to have do something with this…
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