Monday, July 25, 2011

Jacques de la Lanterne

Having a dungeon called Chateau des Faussesflammes implies that one needs some kind of false flame — the literal meaning of the castle's name. The most appropriate candidate is the will-o-wisp whose name in Latin (igneous fatuus) also means false flame; however, I have never much liked the MM1 version of this monster. With its 9HD and AC of -8 (really!?) I have never had an occasion to use them. Even if I did, they strike me as a rather uninteresting way to kill off a bunch of characters.

Fortunately, neither Cook nor Holmes gives any stats for the will-o-wisp, so I am left to my own devices. The Wikipedia entry on Will-o'-the-wisp provides this rich piece of folklore:
An Irish version of the tale has a ne'er-do-well named Drunk Jack or Stingy Jack who makes a deal with the Devil, offering up his soul in exchange for payment of his pub tab. When the Devil comes to collect his due, Jack tricks him by making him climb a tree and then carving a cross underneath, preventing him from climbing down. In exchange for removing the cross, the Devil forgives Jack's debt. However, because no one as bad as Jack would ever be allowed into Heaven, Jack is forced upon his death to travel to Hell and ask for a place there. The Devil denies him entrance in revenge, but, as a boon, grants Jack an ember from the fires of Hell to light his way through the twilight world to which lost souls are forever condemned. Jack places it in a carved turnip to serve as a lantern.
This story is not found in Europe, however, where will-o-wisps were thought to be spirits of the dead or the supernatural. Thus, my version will fall somewhere in between.

Jacques de la Lanterne



Rescue me from the cruel sword, and deliver me from the hand of aliens, whose mouths speak lies, and whose right hands are false. — Psalm 144:11

Number Appearing: 1
% in Lair: nil
Alignment: Chaotic
Armor Class: 2
Move: 15
Hit Dice: 1+1 (turn as 2 HD)
Attacks: see below
Special: see below
Save: F2
Morale: 12
Hoard Class: nil
XP: 33

These malevolent and mischievous spirits only appear at night or in darkness and from a distance. Those who set eyes upon them will see someone vaguely familiar holding a lantern [in the environs of the Chateau des Faussesflammes they often appear as the Pattern Juggler]. Those who show any kind of curiosity about this vision must make a save vs. spell. Those who fail will fall under a charm and will insist on running after the Jacques de la Lanterne for what they will perceive as 1d6 turns.

During the chase, the Jacques de la Lanterne will keep its distance and never willingly engage in combat. If forced, its attack will do no damage, but will paralyze its victim for 2d4 turns unless a save is made.

While the chase is going on, no mapping may take place and characters will become disoriented. At the end of the 1d6 turns, the Jacques de la Lanterne disappears and its victims are released from their charm. This chase, however, does not take place in normal space or normal time. Those characters who participated in the chase (even those not charmed) will end up in a random section of the dungeon (roll a random room or geomorph on the same dungeon level) or a random adjacent hex in the outdoors. The chase will take the following amount of time for each turn the chase goes on (roll a d4):

  1. Seconds
  2. Minutes
  3. Hours
  4. Days

Jacques de la Lanternes are undead and may be Turned (if the cleric manages to make the saving throw). If turned, those who are charmed receive another saving throw. They are unaffected by the spells charm person, sleep, or hold person.

4 comments:

  1. Very nice. This is much more interesting than the "standard" Will o' the Wisp in D&D. It would be amusing to see a cleric try to save a party member by turning the creature, only to have their ensorcelled friend chase desperately after the now-fleeing undead.

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  2. Oof. A nasty ability this one. And quite interesting as a recurring monster.

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  3. Love it. I has the fairy sort of feel of the dwarves ecounters with the elves in the hobbit. I could never figure out how to achive that. The whole chase and random movement does that quite well.

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  4. @Anthony
    It would be amusing to see a cleric try to save a party member by turning the creature, only to have their ensorcelled friend chase desperately after the now-fleeing undead.
    It does bring a smile to one's face, doesn't it?

    @Michael
    It has the fairy sort of feel of the dwarves ecounters with the elves in the hobbit.
    I hadn't thought of that...but I am not surprised. My daughter & I have been making our way through the Hobbit and this scene may very well have subtly influenced my thinking...

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