In considering how to build up from the map I randomly generated and posted yesterday, I had to make a few rules for myself — taking a bunch of random data and making sense of them. There are several means by which to go both up and down from the map — stairs, shafts down and large shafts that go both up and down. I decided that every stair and shaft up lead to some kind of dungeon. Shafts down lead to some kind of underground city and large shafts lead down into a demi-plane of darkness and shadow wherein demons and other nasties lie in wait for the foolish to dare to visit them. The end result could be conceptualized by a cross-section:
You'll notice I was moved to add one more layer up top. I've always liked the image of floating mountains, and it seemed apropos to add some. It allows for a kind of symmetry — the farther up or down an adventurer dares to go, the more dangerous life gets.
This is looking really interesting, FrDave. I'm starting to anticipate your run at the surface level :)
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