tag:blogger.com,1999:blog-2290828421410624791.post7738294605234581116..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Towards an Arnesonian XP System Without the GoldFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2290828421410624791.post-79468163376856336192016-10-26T13:57:21.726-05:002016-10-26T13:57:21.726-05:00True. True. AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-57682120970147155742016-10-26T08:23:29.757-05:002016-10-26T08:23:29.757-05:00There is no skill system in Dungeon World (nor in ...There is no skill system in Dungeon World (nor in Apocalypse World). I ran Dungeon World for some time so I know it quite well. XP for failure is an interesting concept, kind of consolation prize, but it doesn't influence the world like XP for gp spent or XP for goals. It is a system for real murderhobos/free (like: not connected) adventurers. And it came from another design philosophy - concerned mainly with pacing a session. It's good for a single session (maybe a few), but not suited for long campaign, in my opinion.Ifrythttps://www.blogger.com/profile/08568876894350411986noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-18077757228830696442016-10-26T07:55:52.695-05:002016-10-26T07:55:52.695-05:00I am not familiar with those systems. Whereas this...I am not familiar with those systems. Whereas this basic concept does invite players to try new things, it seems to assume some kind of skill system. There are very few skill systems that I like, because they inherently delineate what players <i>cannot</i> do rather than what they <i>can</i> do. As such, conceptually this approach defeats my basic premise, which is to systemically empower players as much as possible.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-70735932133148214702016-10-25T17:38:15.810-05:002016-10-25T17:38:15.810-05:00Have you ever looked at the Apocalypse World/Dunge...Have you ever looked at the Apocalypse World/Dungeon World system(s)? I think their ΧP system is pretty good.<br /><br />Basically, you get an XP point (minimum of 7 needed to level up) every time you fail a roll. While it would need some adapting to a d20 system from a 2d6 system with fixed DCs, it seems like a better starting point than "kill stuff, get good".Anonymoushttps://www.blogger.com/profile/11405127451199583417noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-59065782785312279922016-10-25T11:08:56.280-05:002016-10-25T11:08:56.280-05:00I remember that, but wasn't particularly inter...I remember that, but wasn't particularly interested in it, because it <i>imposed</i> the archetype instead of allowing players the freedom to fiddle with the archetype. What if I want a M-U who collects magic swords? Class-based XP punishes me for that, whereas both this frame work and Arneson's rule allow for it and might even encourage it...FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-6228214029724043912016-10-25T01:42:55.712-05:002016-10-25T01:42:55.712-05:00Interesting suggestion. Reminds me of a class base...Interesting suggestion. Reminds me of a class based system some dud thought up, which made XP more personal.<br /><br />https://jrients.blogspot.se/2012/06/class-based-xp-shenanigans.htmlAndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-79766535752037579312016-10-24T23:10:42.598-05:002016-10-24T23:10:42.598-05:00I forgot to comment on your "I'm back&quo...I forgot to comment on your "I'm back" post. Great to see you blogging again about D&D!Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-89096672474759800582016-10-24T16:15:39.813-05:002016-10-24T16:15:39.813-05:00This blog entry makes me happy. The described XP s...This blog entry makes me happy. The described XP system is very similar to the one I use. :)<br /><br />A problem with such system is the difficulty of particular goals. The referee should review them so there won't be to big differences between players.Ifrythttps://www.blogger.com/profile/08568876894350411986noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-72070465403159403332016-10-24T15:41:27.530-05:002016-10-24T15:41:27.530-05:00Release us from absolutely having to seek treasure...Release us from absolutely having to seek treasure out. Great.<br />Alternatives proposed have been XP per hex mapped, and such. But then we are just forced to travel all the time, in the same way we are forced to slaughter when XP is for monsters only.<br />Your idea give the freedom to do anything. Want to retrieve 10'000 GP? Do it. Want to travel to Firetop Mountain? Go for it. Want to establish peaceful trade between the goblins and the elves? Good luck with that one, but ok. Loving it :)<br /><br />I want to get drunk! Do I level? *slap*Anonymousnoreply@blogger.com