tag:blogger.com,1999:blog-2290828421410624791.post5372315943852628968..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Maze of the MinotaurFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2290828421410624791.post-11562805300594617862010-04-23T06:28:18.782-05:002010-04-23T06:28:18.782-05:00Norman,
That is just mean. I like it.Norman,<br /><br />That is just <i>mean</i>. I like it.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-23728485927248961952010-04-22T23:20:06.678-05:002010-04-22T23:20:06.678-05:00Or you could follow Hollywood's lead and go 3d...Or you could follow Hollywood's lead and go 3d, <a href="http://trollandflame.blogspot.com/2010/04/geomorph-cube-dungeon.html" rel="nofollow">Geomorph Cube Dungeon</a>Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-52169783581939799322010-04-22T13:16:31.126-05:002010-04-22T13:16:31.126-05:00Your graphic design skills are mighty - these are ...Your graphic design skills are mighty - these are professional-grade geomorphs. Great design - very smooth, uncluttered, and I'm a sucker for the "cyan dungeon" look. I can't really suggest any improvements for the examples above, except perhaps that you consider making them commercially available - I'm ready to buy a set now!Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-55130684351711794192010-04-22T11:28:24.074-05:002010-04-22T11:28:24.074-05:00Erin,
I come from a graphic design background and...Erin,<br /><br />I come from a graphic design background and maps are one of my favorite parts of the hobby. As a result, I make a lot of my own maps, including the ones above (thanks for the compliment, btw). At the moment, I don't have any place where I've made my stuff available (not a lot of demand and not enough research on my part). If you have any suggestions, I'd greatly appreciate it.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-90576201946049026652010-04-22T11:18:15.754-05:002010-04-22T11:18:15.754-05:00David (nice name, that..),
Sure! My family has a ...David (nice name, that..),<br /><br />Sure! My family has a board game called Labyrinth which uses a similar approach to move around the maze as what I outlined above. It has several static pieces which prevent you from moving that column or row...I just lifted this mechanism. It works very well when you physically have these pieces in front of you. However, the d12 method should work just as well (plus, it is probably a little nastier on the players than the d8 method...)FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-47778449064600384312010-04-22T07:53:01.769-05:002010-04-22T07:53:01.769-05:00These are great-looking geomorphs - can you tell u...These are great-looking geomorphs - can you tell us who made them/where we can obtain them?Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-75431230636397944402010-04-21T12:15:09.424-05:002010-04-21T12:15:09.424-05:00You could stick with 9 geomorphs, roll a d12, and ...You could stick with 9 geomorphs, roll a d12, and just shift things around the middle. <br /><br />Like this: <br />http://picasaweb.google.com/lh/photo/uU7YvXi6oCLgHuvpreWmjw?feat=directlinkDavid The Archmagehttps://www.blogger.com/profile/11649391406526258069noreply@blogger.com