tag:blogger.com,1999:blog-2290828421410624791.post2139962850437699881..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: ACKS and Class-Based DamageFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-2290828421410624791.post-3444395020086029602015-03-10T07:59:48.986-05:002015-03-10T07:59:48.986-05:00In other words, Unrestricted = Large; Broad = Medi...In other words, Unrestricted = Large; Broad = Medium; Narrow = Small; Restricted = Tiny where each category above Restricted may use all the weapons below?FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-90558354945827710922015-03-10T07:07:21.591-05:002015-03-10T07:07:21.591-05:00Try this system... just restrict certain weapon ty...Try this system... just restrict certain weapon types to certain classes.<br /><br />Weapon Damage:<br />Instead of each weapon having its own damage value and critical values, I like to class weapons into broader, size-based categories with all weapons in each category doing similar amounts of damage. Within each category, each weapon may have other abilities which are not tied to damage value: e.g. an axe could be really useful when you want to chop down a wooden door while a dagger is very easily concealed on one’s person.<br /><br />Melee Weapons:<br />1d4-Tiny, easily concealed weapons such as daggers, spiked gauntlets, and hatchets. Additionally, staves do 1d4 when wielded one-handed and 1d6 when wielded two-handed. May use DEX bonus to hit in melee. May be used as off-handed weapons. Initiative, 1st Round Only, -1 Modifier. Other Rounds +1 Modifier.<br /><br />1d6-Small weapons designed for one-handed use such as hand-axes, short swords, and javelins. May use DEX bonus to hit in melee. May be used as off-handed weapons.<br /><br />1d6/1d8-Medium weapons designed for one or two-handed use such as bastard swords, morning stars and spears.<br /><br />1d10-Large weapons designed exclusively for two-handed use such as halberds, great swords, and two-handed axes. Initiative, 1st Round Only, +1 Modifier. Other Rounds -1 Modifier.<br />Christian Kolbehttps://www.blogger.com/profile/03808999032249180746noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-49886392125231685992015-02-24T19:37:15.035-06:002015-02-24T19:37:15.035-06:00I use class HD based damage frequently (putting th...I use class HD based damage frequently (putting the Hit back in Hit Dice). I like it because it makes superior damage a big class feature for Fighters, and makes even a lowly dagger deadly in their hands. It also supports Wizards with Swords, which I'm fine with.<br /><br />Maybe just use the d10 damage for demi-humans when they're fighting their "ancestral enemies?" Not ideal, (a similar feature may already be modeled as a building block in ACKs) but it could dovetail with option three above. ktreyhttps://www.blogger.com/profile/16680322763419091488noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-66761379602074892362015-02-24T14:46:08.571-06:002015-02-24T14:46:08.571-06:00You can grant Fighter 1 three combat styles. The ...You can grant Fighter 1 three combat styles. The Cleric takes: Light Armor, Heavy Armor, and Shield, the Thief gets: Light Armor, Ranged Weapons, and Dual WieldStacktracehttps://www.blogger.com/profile/05778633676064958982noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-34345765614705711392015-02-24T13:17:42.350-06:002015-02-24T13:17:42.350-06:00My only issue here is that when creating new class...My only issue here is that when creating new classes, weapon selection can be sacrificed in order to gain various special abilities. The difference between Broad and Narrow is significant in this case because it counts for 2 slots, not just 1, as it is when going from Unrestricted to Broad. In terms of getting new abilities, it is one of the easiest ways to trade for interesting powers.<br /><br />I don't plan on using the fighter damage bonus/level and thus I ignore it when building a custom class. I suppose I could do the same with weapon selection and tie damage to Fighter 0-2. Custom classes would need to sacrifice armor for special abilities in many cases.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-70275791006187223502015-02-24T12:56:52.190-06:002015-02-24T12:56:52.190-06:00Harvicus' idea also allows you to increase dam...Harvicus' idea also allows you to increase damage by one step for a two-handed weapon, if it appeals.<br /><br />Yes, that mashes together Broad and Narrow weapon restrictions; there's no longer any mechanical reason when point-building classes not to choose Narrow weapons for the wider range of armors it allows. But perhaps we can find some other way to balance, or just note it as something not really balanced.<br /><br />(If I recall correctly ACKS has thieves' skills only usable in leather armor or less, which offsets a large chunk of the mechanical issue - but makes an assassin a frustrating class to play, because they've got access to chain but can't be sneaky or backstab when they're wearing it.)Tom Hudsonhttps://www.blogger.com/profile/14295247089905712338noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-50740278588134193722015-02-24T12:09:21.849-06:002015-02-24T12:09:21.849-06:00Also a big fan of ACKs and have come to a similar ...Also a big fan of ACKs and have come to a similar conclusion (using ACKs as the baseline instead of 5e, despite early joy/hope regarding 5e). I think d10 is probably relatively high for unrestricted class based damage. As both Broad/Narrow come from having 1 point in Fighter, I would suggest collapsing those both together, and use the progression:<br />Fighter 0: d4<br />Fighter 1: d6<br />Fighter 2: d8<br /><br />Which then saves the d10 and d12 for the rarely used Fighter 3 and 4 if you design such classes.<br /><br />Are you also planning to keep the Fighter damage bonus/level? Seems to tread similar ground.Stacktracehttps://www.blogger.com/profile/05778633676064958982noreply@blogger.com