tag:blogger.com,1999:blog-2290828421410624791.post8737924691022267166..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Stocking a DungeonFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2290828421410624791.post-74604164148267704072009-06-09T01:07:37.060-05:002009-06-09T01:07:37.060-05:00Yeah, "random" tables when rolled on man...Yeah, "random" tables when rolled on many times such as for encounters or stocking a dungeon are (assuming fair dice) the opposite of random. They are in fact a uniform distribution of probabilities.<br /><br />Random generation gets such an undeserved, bad rap.<br /><br />Random tables aren't randomly created. They are (hopefully) very carefully hand crafted, like yours, to produce specific results. btw keeping tables simple (d6 to d20, non bellcurved) really helps.<br /><br />All random tables produce a patterns. It's just you have to zoom out a bit to see them. This is how/why using random table creates the tone/ecology you're looking for. This is very unintuitive for many people.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-42216705471283503492009-05-28T08:32:25.541-05:002009-05-28T08:32:25.541-05:00@lordkilgore
To varying degrees, I do both. It is ...@lordkilgore<br />To varying degrees, I do both. It is one of the reasons I love this system — it is so versatile. When doing things on the fly, you have to realize that the story behind what is going on in each level is derived from the already placed the "special" encounters. Thus, random encounters will behave accordingly.<br /><br />@Brunomac<br />Your concerns are the reason I do all the "set-piece" encounters and all the special treasures I want on the level by hand. For all the encounters by random table, I simply have a set range of treasure that is similar across the board. This reduces re-rolls to a minimum. Remember, these tables are tightly controlled — the times I don't like a roll is rare. <br /><br />I have stocked similar sized dungeons using both this random table method, and placing everything by hand. For me, the random method takes much less time.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-32952213103190487272009-05-27T16:33:48.988-05:002009-05-27T16:33:48.988-05:00As an old schooler I loved charts, but I use them ...As an old schooler I loved charts, but I use them less than my love would indicate. For dungeons I prefer to hand-stock everything. It's not a question of time, because I don't think that outside of special monsters that it's a big decision making process. Sometimes what treasure to put stumps me for a bit, but I'm not always happy with what a random chart will choose for me. Which means more rolls and finally taking more time than just yanking the contents out of my head, or at least choosing from examples in charts for treasure.Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-29293546126592051002009-05-27T16:11:03.020-05:002009-05-27T16:11:03.020-05:00So do you roll up the random contents as you play?...So do you roll up the random contents as you play? Or beforehand?Anonymousnoreply@blogger.com