tag:blogger.com,1999:blog-2290828421410624791.post5248506971904582749..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Meditations on the Thief ClassFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2290828421410624791.post-76228826612005026712010-01-13T19:41:37.432-06:002010-01-13T19:41:37.432-06:002009 was virtually the Year of Thinking about Thie...2009 was virtually the Year of Thinking about Thieves in the OSR. A lot of deconstruction was followed by some great reconstruction of the Class. And, ultimately, it turns out that the problem isn't really the class so much as the assumptions it engendered.<br /><br />In this regard, I just noticed soemthing absolutely awful in Moldvay's usually wonderful 1981 Basic Game: he explicitly states that only Thieves can find or remove traps. Ug!Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-65635111267157406762010-01-12T09:56:55.219-06:002010-01-12T09:56:55.219-06:00JB,
Thanks for the kind words.
Yesmar,
Although...JB,<br /><br />Thanks for the kind words.<br /><br />Yesmar,<br /><br />Although there are ways to use the Thief in the game as written that don't end up denying players from accomplishing tasks within the game (as I've stated above), my main beef with Thief Skills (and skills in general) is the direction they took the game. In later editions, it explicitly states that only Rogues can find traps with a DC of 25, for example. I play with guys who learned the game from 3.5. Therefore I have been reluctant to have any semblance of these kinds of mechanics in my game in order to encourage the kind of freedom and creativity that this game is capable of generating from those who play it.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-53171195743592371712010-01-09T22:45:34.062-06:002010-01-09T22:45:34.062-06:00Hmmm, we don't have so many problems with the ...Hmmm, we don't have so many problems with the thief in our game. The best traps have still all been found by the cleric casting <em>Find Traps</em>. The thief finds traps as good as anyone else (other than the cleric, that is—heh heh). The thief does have it slightly easier when it comes to removing traps. That said, anyone can still find and potentially disarm traps in our game.Yesmarhttps://www.blogger.com/profile/12574297955275829831noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-39775991081732365862010-01-09T15:27:26.766-06:002010-01-09T15:27:26.766-06:00Robert Fisher has resolved this here in a very pla...Robert Fisher has resolved this <a href="http://robert.infogami.com/On_thief_skills_in_classic_D&D" rel="nofollow">here</a> in a very play friendly way. <a href="http://robert.infogami.com/Classic_D&D" rel="nofollow">All of his musings on OD&D</a> are well worth reading.Vincent Diakuwhttps://www.blogger.com/profile/12176340701893887319noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-73761827053892768612010-01-08T15:26:48.110-06:002010-01-08T15:26:48.110-06:00I think this post is awesome for its implications ...I think this post is awesome for its implications of adventure design. Thanks!JBhttps://www.blogger.com/profile/08532311924539491087noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-30152145292944016422010-01-08T11:37:11.956-06:002010-01-08T11:37:11.956-06:00I try to mitigate this problem somewhat by strictl...I try to mitigate this problem somewhat by strictly enforcing the description of the thief's remove traps ability as being geared towards small things like poisoned needles, etc.Alhttps://www.blogger.com/profile/01682401446176099294noreply@blogger.com