tag:blogger.com,1999:blog-2290828421410624791.post4645893175786829021..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Swords & Wizardry LegionFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2290828421410624791.post-29740839477868111232017-04-26T09:23:37.180-05:002017-04-26T09:23:37.180-05:00There are several problems with this map if you in...There are several problems with this map if you insist on having it at a 50 mile per hex scale. The easiest to fix is the labelling. Legion Bay is not a bay, it is a gulf or a sea. Akados Gulf is not a gulf but a sea or an ocean. The more difficult issue is the fact that the map labels Towns and Villages. On a map this scale, that strongly implies that these are the <i>only</i> towns and villages. If we assume that these towns and villages have populations around 5000 people (which is generous), and that fortresses have 20,000 people and cities 80,000 people and free cities 160,000 people the total population of this map sits at around 2 million. The land mass of this map is about the size of the continental United States. This means that the population density is about .5 people per square mile. To put that in context, that is about half the population density of Alaska and Wyoming is <i>12 times</i> more densely populated than this <i>entire map.</i><br /><br />Classic Greece, the era of the City State, had a population density of about 80 people per square mile. To be generous, medieval England had about half that. This map is not a wasteland, therefore it can support a much higher population. Thus, those extra 30.5 beings per square mile is going to be filled by something. In context of an FRPG that generally means humanoids. If the human population is outnumbered by a factor of over 60, there aren’t going to be any villages or towns and even the City States are going to be hard pressed to eke out an existence.<br /><br />IF this map only noted cities and not villages or towns, I would have less of an issue because I would have the freedom to place as many towns and villages as I pleased to accommodate a population density I desire. But they <i>do</i> label towns and villages.<br /><br />The easiest solution to fixing all of these problems is dropping that ‘0.’FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-26777992152882837992017-04-26T02:31:40.627-05:002017-04-26T02:31:40.627-05:00If you kept the 'typo' in I feel like it w...If you kept the 'typo' in I feel like it would give the setting a very sword and sorcery feel. Each city would be its own city state. A ruin wouldn't simply be something that everyone knew about since it was only a short distance away. Instead it would be like in Red Nails or similar, where the ruin is something forgotten to human memory, with a truly alien mystery. Mistake or by design?!jbeltmanhttps://www.blogger.com/profile/02264520619277158883noreply@blogger.com