tag:blogger.com,1999:blog-2290828421410624791.post4297627362157309171..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Weapon vs. AC (again)FrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2290828421410624791.post-26316461312182650442010-10-14T16:06:02.069-05:002010-10-14T16:06:02.069-05:00I have to say that I have found using my Weapon vs...I have to say that I have found using my Weapon vs. AC system very nice. But, it doesn't look much like Chainmail anymore.Matthew Slepinhttps://www.blogger.com/profile/04056247825064943944noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-57538711652287730502010-10-14T12:16:22.872-05:002010-10-14T12:16:22.872-05:00That's a nice idea, another way to go would be...That's a nice idea, another way to go would be to focus on certain weapons. So something I played around with for a bit when I wanted greater tactics and weapons choice in my game, was having axes, flanged maces, picks etc. have a to-hit bonus of +1 for every 3 points of armor on the target (basically +1 vs ring or chain and +2 vs plate). I suppose you could also rule that wooden weapons and unarmed attacks have a corresponding -1 or -2, but if applied to monsters that could be too fiddly and possibly unbalancing.Roger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-72843799246629605952010-10-14T11:57:27.594-05:002010-10-14T11:57:27.594-05:00What Chainmail doesn't take in account is acti...What Chainmail doesn't take in account is active defense which is why GURPS, Runequest, and Rolemaster can get away with being so brutal. It is not enough to take account armor class you have to account for the active opposition (and it's skill) to make what is essentially a one shot one kill damage system.<br /><br />As for Armor vs AC. I think you are on the right track. Just about every other RPG combat that cares about this issues distinguishes between three main types of attacks, blunt, edge, and point. And armor is rated accordingly.<br /><br />The only other comment I have is that it works better with Ascending AC in my opinion.Robert Conleyhttps://www.blogger.com/profile/03863009007381185340noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-79872969118808676312010-10-14T11:14:01.098-05:002010-10-14T11:14:01.098-05:00What I started doing was allowing characters to ro...What I started doing was allowing characters to roll damage equal to their fighting capability: 1d6 for each. To hit is resolved normally with a d20 roll.Anonymoushttps://www.blogger.com/profile/05494391031541363595noreply@blogger.com