tag:blogger.com,1999:blog-2290828421410624791.post3564761450257322964..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Holmesian-Inspired Armor ReduxFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2290828421410624791.post-63960388411090626452011-06-18T07:59:12.545-05:002011-06-18T07:59:12.545-05:00@Alan
You have touched upon one the things that is...@Alan<br />You have touched upon one the things that is really attractive about handling armor this way: it is very flexible.<br /><br />I have two possible answers for dealing with monster AC. The simple way would be to simply convert an AC 7 to a Dex of 12 and a DR of 1. The complex way would be to revamp monsters where they have a range of possible Dexterities and a DR (such as a Dex of 10 + 1d4 and a DR of 1d3).FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-46824518773428697482011-06-17T15:10:27.138-05:002011-06-17T15:10:27.138-05:00Another idea - a critical hit could bypass the DR ...Another idea - a critical hit could bypass the DR of the armor.<br /><br />Question: How would you translate monster ACs in this new system?Alanhttps://www.blogger.com/profile/00999861302655014098noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-41001590170619256042011-06-17T15:07:33.423-05:002011-06-17T15:07:33.423-05:00With your system above, magic armor can have sever...With your system above, magic armor can have several different aspects:<br /><br /> * It can allow for higher DEX while still providing the same DR/AC (finely crafted elfin chain, perhaps?).<br /> * It can provide an AC bonus<br /> * It can provide a DR bonus<br /><br />Of course, it could provide a combination of the three.Alanhttps://www.blogger.com/profile/00999861302655014098noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-14135667813236636882011-06-16T16:55:14.610-05:002011-06-16T16:55:14.610-05:00I have come to like armor class, seeing it as &quo...I have come to like armor class, seeing it as "roll to find an unarmored spot or weak point" and seeing damage rolls as quality of a hit. <br /><br />The problem however comes in scaling AC with level. A L1 Fighter say will only hit a plate armored (AC3) guy 15% of the time. This is about right as it represents a stab to a joint or smash to an opportune location.<br /><br />Obviously modifiers can be used as needed (maces get +1 vs plate and chain or whatever) and in those circumstance the rules as written work fine.<br /><br />The problem is that to hit goes up much faster than AC, after about 3rd level or so. In 1e using the optional 1 per level rule a 6th level fighter has a 40% chance or scoring a hit (sans mods) which is a too much. Add in mods and it gets even worse. <br /><br />If AC (sans magic) rose at a reasonable rate along with attack , most of these issues would vanish.5stonegameshttps://www.blogger.com/profile/10694550968360550229noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-79653068461072682692011-06-16T14:24:29.895-05:002011-06-16T14:24:29.895-05:00This is sort of how Rolemaster views armor. If you...This is sort of how Rolemaster views armor. If you wear light armor, you are more difficult to hit, yet more damage gets through.<br /><br />If you wear heavy armor, you are easier to hit but less damage gets through.Alanhttps://www.blogger.com/profile/00999861302655014098noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-78377955799595921352011-06-16T12:07:02.923-05:002011-06-16T12:07:02.923-05:00An excellent synthesis. Like you, I'm a propon...An excellent synthesis. Like you, I'm a proponent of armour deflecting damage, not determining "to-hit" roll:<br /><br /><a href="http://www.welshpiper.com/revisiting-movement/" rel="nofollow">http://www.welshpiper.com/revisiting-movement/</a><br /><br />This gives you a lot of freedom to simulate various aspects of combat: armour effect on movement, armour performance vs. certain attacks, use of the shield, and what magical "plusses" really mean.<br /><br />Well done!Erin Smalehttps://www.blogger.com/profile/16085303583608172242noreply@blogger.com