tag:blogger.com,1999:blog-2290828421410624791.post3328260052669632350..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Holmes & Cook: MovementFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2290828421410624791.post-52963401367575227342011-08-03T21:14:29.291-05:002011-08-03T21:14:29.291-05:00@Zenopus
Again, excellent! I will keep this in min...@Zenopus<br />Again, excellent! I will keep this in mind if I ever run a "pure" Holmes campaign.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-43380342347031617082011-08-03T20:58:49.764-05:002011-08-03T20:58:49.764-05:00Yes, I agree that is problematic. No monsters move...Yes, I agree that is problematic. No monsters move faster than an unarmored/unencumbered man! <br /><br />The roots of this lie, I believe, in the translation of movement rates from the OD&D set to Holmes for humans. In OD&D Vol 1, a fully armored man has a movement rate of 6" (60 ft or 60 yds), but in Vol 3 it is revealed that in one turn (10 min) you get two moves. It then explicitly states a rate of 120 feet/turn for a fully armored man, and mapping is allowed at this rate. So, this is what Holmes used in his movement table. The unarmored rate derives from light foot (12" = 240 feet/turn mapping rate). But when Holmes listed the monster rates in the Monster List, he just used the numbers that were listed in the table in Vol 2, without giving them their "two moves" per turn. So to preserve the proper relative movement rates, the Holmes monster movement rates should be doubled. <br />Alternately, the listed rate can be considered an "encumbered" rate, and "unencumbered" monster rates are double what is listed.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-24241341035344534312011-08-03T20:38:30.926-05:002011-08-03T20:38:30.926-05:00Zenopus,
Excellent stuff! I don't own the 1st...Zenopus,<br /><br />Excellent stuff! I don't own the 1st ed of B2 so I was unaware of that particular explanation; however, it doesn't change the fact that an unencumbered man can walk/run as fast as a horse...FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-10755064132827521252011-08-03T20:10:30.476-05:002011-08-03T20:10:30.476-05:00Holmes combat consists of 10 rounds per turn, so y...Holmes combat consists of 10 rounds per turn, so you would expect the combat movement rates per round to be 1/10 rather than 1/12, but I think this was changed for ease of play. Movement rates of 20/10/5 ft/rd are easier to calculate on a map of five or ten ft squares than rates of 24/12/6.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-46355052803551992122011-08-03T20:00:58.617-05:002011-08-03T20:00:58.617-05:00In the first print of B2 (written for Holmes), Gyg...In the first print of B2 (written for Holmes), Gygax has a small section on Movement in Combat. Here he lists the same rates as on page 20 of Holmes: 20 ft/rd unarmored and 10ft/rd armored; plus he adds 5 ft/rd armored plus encumbered. It also states how to calculate a monster's speed in combat: take 1/12 of the movement rate. This reveals where Holmes got his numbers on page 20: they are exactly 1/12 of the Exploring/Mapping rates. This also reveals that the monster movement rates in the Monster List are for Exploring/Mapping rather than Moving Normally.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-37816261467688684022011-08-02T18:51:20.463-05:002011-08-02T18:51:20.463-05:00Apologies in advance for piggybacking onto this po...Apologies in advance for piggybacking onto this post, but I've been obsessing about movement rates and Holmes for the last two weeks. I came up with two different fixes for Holmes: <br /><br />1. <a href="http://countdowntogametime.blogspot.com/2011/07/holmes-encumbrance-without-tears-or-at.html" rel="nofollow">This one</a> maintains Holmes' snail-paced rates;<br /><br />2. <a href="http://countdowntogametime.blogspot.com/2011/07/my-final-holmesmovement-document_25.html" rel="nofollow">This homebrew</a> begins with a base speed that is a realistic, easy hiking pace of 3.5 miles per hour and gets modified downward depending a short list of things. <br /><br />Submitted for your general curiosity.<br /><br />And, again, apologies for just buttin' in with some links here.Cameron Woodhttps://www.blogger.com/profile/06659549078009511670noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-43093134034941523162011-08-02T16:37:54.142-05:002011-08-02T16:37:54.142-05:00@Paul
Thanks. At the moment I am leaning towards 2...@Paul<br />Thanks. At the moment I am leaning towards 2 leagues per hex (though that might change).<br /><br />@TJP<br />Cool! Thanks!FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-35051650675510825742011-08-02T15:42:17.279-05:002011-08-02T15:42:17.279-05:00Once again you come up with the goods. Added to Li...Once again you come up with the goods. Added to Links to Wisdom as I don't want this one lost.<br /><br />I've been thinking about encumbrance but haven't blogged for awhile. Still reading however.The Jovial Priesthttps://www.blogger.com/profile/00160018433070823408noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-48494972278806502692011-08-02T13:58:14.417-05:002011-08-02T13:58:14.417-05:00Nice analysis. Your solution looks good. Did you c...Nice analysis. Your solution looks good. Did you choose a hex size?Paulhttps://www.blogger.com/profile/12096724870715714696noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-31935605031187122712011-08-02T12:04:30.602-05:002011-08-02T12:04:30.602-05:00@Svafa
I am glad this seems to be reasonably reali...@Svafa<br />I am glad this seems to be reasonably realistic.<br /><br /><i>The only thing it doesn't reflect are these hazards (or possibly boons, 30 mile days aren't unheard of), though I expect those might better be implemented as adjustments.</i><br /><br />Yes. Cook, in fact, has a list of various ways of adjusting the daily movement based on terrain.FrDavehttps://www.blogger.com/profile/00459281821319914530noreply@blogger.comtag:blogger.com,1999:blog-2290828421410624791.post-47948167982760744172011-08-02T10:40:42.549-05:002011-08-02T10:40:42.549-05:00Looking at your final example, the BMR rates look ...Looking at your final example, the BMR rates look realistic for foot travel. That may not be essential to everyone, but I appreciate a good amount of realism in my settings.<br /><br />I've recently become much more aware of how far a person can walk realistically in a day as my brother is hiking the Appalachian Trail (2160 miles in total). Carrying approximately 40 pounds of supplies and food they make somewhere between 15 and 25 miles per day depending on how long they hike and the day's hazards (elevation changes, heat, water sources, storms, etc.).<br /><br />The BMR seems to reflect this well. The only thing it doesn't reflect are these hazards (or possibly boons, 30 mile days aren't unheard of), though I expect those might better be implemented as adjustments.Svafahttps://www.blogger.com/profile/12237691554328991393noreply@blogger.com