tag:blogger.com,1999:blog-2290828421410624791.post2036558649883713474..comments2024-03-14T10:32:29.233-05:00Comments on Blood of Prokopius: Meditating on 5e: LBBs + LBBsFrDavehttp://www.blogger.com/profile/00459281821319914530noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-2290828421410624791.post-68275832893833459082017-05-28T07:09:46.033-05:002017-05-28T07:09:46.033-05:00I am making a b/x-5e hack, "into the unknown&...I am making a b/x-5e hack, "into the unknown" where I am riffing on similar themes with proficiency. except I dumped skills as requiring too decision points during character creation and basically make class and background each their own "Proficiency area". And the way I am going makes it pretty simple to subsume all the various classes under the basic four ones (I like rogues).<br /><br />Here's a few samples on how I adjucate proficiency:<br /><br />page 2:<br />Everyone Can Try Anything<br />When trying to determine if your character can do a given task, the golden rule is as follows:<br />Everyone can, more or less, try anything.<br />Think of the baseline for a 1st level adventurer to be a young Indiana Jones, minus the archaeology bit, adjusted for attributes, background and class. <br />In other words, never assume that you can’t do something because it is not on your sheet. <br />Assume that you can because you’re an adventurer!<br /><br />page 5:<br />Adjucating Proficiency Areas<br />Since proficiency areas are rather broad, some groups may find it hard to determine when to give proficiency or not – It may even devolve into hard negotiating sessions where players constantly argue for why their background should make them proficient in just about anything tangenially related to their profession.<br />In the end, the GM is the final arbiter, but a rule of thumb to use is this: If a proficiency area could grant proficiency, it probably doesn’t. If it should, it does. In other words, the defining aspects of an area give proficiency, not periphery tasks that one could imagine might have seen use under that area.<br />Nonetheless, it will not be terribly unbalancing either if the GM errs on the side of granting proficiency. The Bounded Accuracy of the game means that bonuses from being proficient are roughly in the same ballpark as being naturally talented (high attribute). Some GMs may even encourage players‘ to argue for proficiency as a way of developing their backstory.Anders Hhttps://www.blogger.com/profile/11654797360283177027noreply@blogger.com