Stocking the "Dungeon"
As I did for my similar meditation on the Fiend Folio, I wanted to find a map of a dungeon to stock using the Wandering Monster Tables I produced using monsters from the MMII. As before, I went to the maps of Dyson Logos to see if anything there inspired. I did not find any "dungeon" that satisfied, mainly because the idea of a dungeon, in a traditional D&D sense, isn't really something that an MMII-based Basic D&D automatically assumes. Most of the monsters therein are outdoor creatures that wouldn't be found crawling through the corridors of a long-lost dwarven mine.
I did, however, find these two maps here and here. I fiddled with them in order to make an odd looking two story manor that one might find out in the wilderness of an MMII-based Basic D&D world:
Rooms 1-13 are Empty
Rooms 14-15 have Unguarded Treasure
Rooms 16-21 have Specials
Rooms 22-26 have Traps
Rooms 27-28 have Treasure guarded by Traps
Rooms with Monsters sans Treasure:
29. Gripple (a prisoner?)
30. Pedipalp (charmed as some kind of guard?)
Rooms with Monsters guarding Treasure:
34. Animal Skeleton (a servant of the Seer?)
36. Constrictor Snake
39. Scorpion (a kind of watchdog for the Footpad in Room 35?)
40. Hargin Elemental (summoned to guard the Footpad/Vulchling gang's hoard?)
This has shaped up to be a hideout of a gang of Thieves that employs Vulchlings, human Fighters and a Magic-user. The leader seems to have figured out a way to train giant insects and they have a beef with the local fey.
And for those of you who want a version of the map I made for this post sans numbers here it is: