Recently Beedo of Dreams in the Lich House posted the results of some of his polls. Among these was the question "Do you use love in your D&D games?" Of note, Random harlot chart, page 192 1E DMG garnered the most votes (I guess if D&D players were in charge, Chrysanthus would have disappeared into history instead of being remembered as a saint). Personally, this has been an aspect of the game I was never much interested in, nor very comfortable with. In Beedo's poll, I voted for We explore dungeons, not characters because, in terms of relationships, I have always been much more entertained by the camaraderie between PCs and the development of henchmen NPCs.
This is where I must begin my however. My current group of players is interested in these kinds of things, though they fall more into the second-most voted for category in Beedo's poll: Characters have gotten married. In our play, no one has gotten married, but given an opportunity (retirement, end-game, etc.) I am fairly certain such an event will happen. Unwittingly, I have also forced the issue a little bit by requiring all Clerics to make their decision to be either married or celibate prior to ordination (so far, surprisingly, celibacy has been the favored choice).
One of my favorite consequences of marriage is children. This is an aspect of the game I have never had the opportunity to explore, but have always wanted to. In my mind it is an indication of long-term play with lots of end-game maneuvering. Thus, when children do show up, I plan on using this method to determine stats:
For each characteristic roll a d8:
1 Use the Mother's stat -1 (minimum 3)
2 Use the Mother's stat
3 Use the Mother's stat +1 (up to racial max)
4 Use the Father's stat -1 (minimum 3)
5 Use the Father's stat
6 Use the Father's stat +1 (up to racial max)
7 Use the average of the Mother's and Father's stat (round up)
8 Roll 3d6